Session 2: Big Kits
Now you've got the background in the importance of quality interactions we learnt about in Session 1, it's time to really get stuck into storytelling! Grab the Big Bags and start telling stories with the children as a group. In this session, we'll talk through the symbols, how to model stories and bring in ideas for the children to lead from.
Review this sessionWEBVTT - Thisfile was automatically generated by VIMEO .Please report any problems to info@talestoolkit.com
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Hello, welcome back to session two.
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Today you are going to start using our resources.
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So get ready for creative, fun storytelling
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and just wait to be astounded
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by the difference you'll see in your children.
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Last session we talked about how important it is
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to develop quality interactions with children.
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In early years Tale's Toolkit has quality interactions at
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the core of everything we develop.
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So throughout today's training, keep in mind those top tips.
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Let the child lead tune in.
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Careful use of language, careful use of questioning.
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By the end of today's training, I want you to understand how
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to tell a simple story
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and how tell Toolkit developed skills.
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Part one, how to tell a simple story.
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Today we're going to be showing you the first of the Tales,
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toolkit, resources, and there's lots more to come,
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but using our Tales toolkit, big kit is the first step
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to set children up as creative storytellers.
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The big kit comes with four large bags with Velcro seals,
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so they're safe for even the youngest children to use.
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And these come with an outer bag so
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that you can hang the whole lot up in the cupboard
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so your special bits don't go walkabout.
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The four Velcro bags are labeled with the symbols.
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Character setting problem Solution.
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These symbols are key.
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They're on all of our resources and are really clear.
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So very young children, those with little language
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and not yet reading are able to recognize them.
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Children are encouraged to pull different items from the
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bags and together you create stories
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and bring them to life as in action.
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Voices and sounds. Tales talk.
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Its symbols shown while saying the words character
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setting problem.
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Solution are quickly learned
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by children working at different levels.
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This repetition of words, symbols,
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and story strengthen those neural pathways in the brain
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and they become really easy to remember pegs
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for the children to hang stories on. So what
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Tales Toolkit offers is a framework
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for supporting children's first steps in making up stories,
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imaginative play, putting ideas together and into sequences.
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And that sort of framework can be hugely
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helpful to children.
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This is a powerful tool giving the children freedom
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to create stories with familiar items.
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Introduce the bags to the children.
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So today we are not gonna tell a story using a book.
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What we gonna use
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Storytelling.
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We are gonna do storytelling with the bags,
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with our tells toolkit.
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Bags, don't worry too much about the children.
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Remembering the names of the bags.
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The symbols and the story structure.
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This will develop over time.
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As the children become familiar with how the bags are used,
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encourage the children to say the names of the bags with you
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and they'll quickly pick this up.
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Should we do it together?
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Character setting,
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problem solution.
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Start with the character bag
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Character. Is
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this our character bag? Yeah.
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Choose one of the children
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to pull a character from the bag
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and at the start you take control of the props,
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especially in larger groups as its key.
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You bring the stories to life, make the character talk,
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move dance, modeling this before the children have a go.
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Encourage the children to tell you about the character.
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Remember though careful use of questioning.
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Hmm, I wonder who this is. I'd like to know their name.
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You might want to use story language here.
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Keep stories simple.
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Just chat about one
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or two things that the character likes to do.
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Next, introduce the setting.
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Shall we look in the setting bag to see
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where our character is going today? Adam
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Said it's a very sparkly place.
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Where could it be? Uh,
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It could be in the garden.
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This one is, it's a green
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GL shop. gl
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The Glitter shop and model your thinking.
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Ooh, the material is green.
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I'm trying to think of a place that's green
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and you might need to give them support if they find it
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tricky, then talk about what the character will do here.
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Sarah and a teddy bear went to the kit shop
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and what do you think she did at the kit shop?
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The setting fabric is spread out in the center
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of the group and you can use the fabric like a parachute
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to bounce the character or make waves for the sea.
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And the characters having a great time
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enjoying themselves when, oh no a problem.
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Children love this phrase,
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so make a big deal outta this dun dun dun.
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A problem. Encourage the children
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to tell you why the prop is a problem.
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Hmm. I'm to think why this is a problem
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and have lots of fun acting it out together.
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Ask the children if they have any suggestions of
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how to solve the problem.
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How can we help and always have a go at solving the problem
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together before using the solution bag.
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And when you come across obstacles
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and nothing seems to work, let's look in the solution bag
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to see if there's anything to help.
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Hmm, I wonder how this will help.
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How will it help to solve the problem?
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And when you come to the end of the story
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and the problem is solved, finish
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with They lived happily ever after.
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Now it's your turn
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to have a go at telling a tells toolkit story.
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We've created a sheet with a can of comments
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and questions that you can ask
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and your facilitator has some kits with props inside.
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You have seven minutes.
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Is there anyone brave enough to share their story?
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You are all ready to tell a tales.
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Talk it story with your children.
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Now let us think about the kind
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of things we can put inside the bags.
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Some teachers only add one item
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to each bag when they first tell stories
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so they know exactly what is coming out.
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Other teachers add three
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or four items to each bag
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so the children can put their hands in
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and feel different textures before pulling a prop out.
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If you add three or four items to the bags,
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you can tell lots of stories without having
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to change the resources inside.
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To begin, we recommend you use obvious props,
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things you can easily tell a story
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with without stretching your imagination.
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As the children become used to the structure, add items
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that will extend their thinking.
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So why is a baby a problem or a fairy?
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The bag that children find most difficult
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is the setting bag.
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At first, we recommend you use fabric which can be touched,
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moved, used like a parachute stretch to cover the floor,
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to give you room to act out your story.
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Use simple colors to start that depict obvious settings.
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So blue for the Seaside River or an ice palace.
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Green for the forest or mountain.
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Keep tricky fabrics such as red or purple
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and complicated patterns
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for when children are familiar with the story structure.
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You can also use large sheets of colored and patterned paper
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and wallpaper samples at the start.
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Children's stories are repetitive
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and the same storylines will emerge time and time again.
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It's important to continue
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to let the children lead the stories.
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In one school, the problem was always biting monsters.
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Cats, monkeys always biting. You are the facilitator.
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So challenge the thinking with the objects that you provide.
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Add something that doesn't bite a magic wand or a feather.
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Once children are familiar with the structure,
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then add open-ended imagination provoking items
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and absolutely anything can be used
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and we really mean anything.
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Hello, this Howie says hello, it's Howie Shakes hands.
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Hello. How
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Put things in the kit that link to their interests?
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Favorite characters like Spider-Man, Elsa
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or Lightning McQueen, their favorite toys
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and even a picture of themselves
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or their teacher, whatever, will hold their interest
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and raise the levels of engagement
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and make links with the cultures
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of your children's families.
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So different cooking items and fabrics
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and things that the children will see at home.
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If they are interested in Minecraft
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or Angry Birds like Jacob for example,
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he'll bring it into his stories,
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but then he'll extend it to something that he hasn't seen
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or hasn't experienced.
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And he's realizing that that those things
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that are really familiar and favored
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to him can actually be extended
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In your groups. I
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want you to think about the different resources
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that you can include in your tails.
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Toolkit bags. What are your children interested in?
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What will engage them?
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What kind of objects do they see at home?
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And think about the cultures for the families you work with.
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And note down the kind of things that you are gonna put.
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Intel's toolkit bags.
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And we have a sheet for you to make those notes on.
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So we've talked about how to use Tales Toolkit
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to tell a simple story.
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In part two we'll discuss how Tales toolkit develop skills.
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Before we go any further, I want to introduce you
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to the Tales Toolkit principles that will help you
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to provide quality interactions using our resources.
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These will be used right across our training
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and you'll become really familiar with them.
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And the principles are safe, space
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led, and fun.
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The first principle is Safe space.
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And the two things to think about are value all answers
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and take away the pressure.
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So value all answers when using Tell's toolkit value.
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Whatever the child gives, let them explore their ideas.
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No idea or suggestion is wrong. What
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Do you think Sarah? The
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teddy bear likes to do Running. Running.
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Oh, should we get our legs ready?
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Sit on your bottoms, get your legs ready. Oh, you ready?
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I love to run.
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This is particularly important
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for the children we spoke about in session one,
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who hear mainly discouragement at home.
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Initially they lack confidence,
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but as they see all answers are valued,
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their confidence will grow and involvement will increase
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and take away the pressure.
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Let your children engage
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with Tell's toolkit at their own pace
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and observe for as long as they need to.
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Often children join in with actions and sounds
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and build up to offering an idea.
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This is okay. It's really important.
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Tell's Toolkit is a safe space where the pressure of having
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to interact is removed.
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And as children grow in confidence,
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you'll be amazed at the ideas that emerge.
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The next principle is Child-led.
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The key elements here are step back and add thinking.
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So step back. The stories are created by the children.
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Your role is facilitator
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Ibrahim, what have you made?
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A crane. A crane. A crane.
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Don't expect your children
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to be imaginative storytellers overnight.
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It's really important you give them time
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to develop their stories.
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In the same way children reread stories over
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and over again, then they may revisit themes in their
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tells toolkit stories.
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There's gonna be small steps
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that happen over time and ad thinking.
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Your role is to run with the children's ideas.
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Encourage them to deepen their thinking
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and provoke curiosity through the resources you add
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and the language you use.
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Leon have Lady Bird's got big or small voices?
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Big, big, big. Do you think Gaston's got a big voice? Yeah.
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Okay, voice.
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Well the Lady Bird in the story we've read has got a really
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little voice, but this one's got big wings.
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So do you think she might have a big voice too? Yes.
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Are you ready? Could you help her to join in
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to say shoe to the cow?
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And this links with the three
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a's we discussed last session.
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Allow, adapt, add, allow the children
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to take the lead in their stories, adapt the resources
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to fit their interests.
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Topics you're covering and challenge ideas
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and add language to extend
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and get the children thinking, Hmm, I wonder
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how ooh, what if?
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And the last principle and my favorite is fun.
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The key elements here are allow silly
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ideas and get involved.
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So allow or even encourage silly ideas.
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If the char decides the character's name is poo
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head, then go with it.
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You know your children and are the best judge
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of when they need pulling back in
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and how much you can be silly with them. No
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Right or wrong way of step of telling a story.
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It's the more fun you make it,
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the more spontaneous you make it.
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The more silly, even
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the nonsensical side of the storytelling.
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That's what makes it unique.
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And get involved in their ideas. Be active.
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Use silly voices model and join in with actions.
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In one story, the solution was being flushed down the toilet
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and we had lots of fun making whooshing noises
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and spinning around together.
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Pretending to be flushed away.
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Tell's toolkit, developed quality interactions
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with the children leading to improvements in language,
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creativity, and social skills.
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We are going to explore now how the three principles
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of a safe space letting the child lead
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and fun fit with this.
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So using tell's toolkit to develop language,
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let's start with safe space.
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Take away the pressure to join in.
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Children are at different stages
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and they don't have to use words to communicate.
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They can listen, watch and join in with actions and gesture
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and build up to using sounds and words.
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Make sure you provide lots of opportunities for action, song
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and sound so
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that all children at different levels can join in.
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Let the Child Lead using tell's toolkit,
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children can tell stories with very low levels of language.
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I saw, I saw, wow. Oh a dinosaur feels like
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A dinosaur.
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Yeah, it does
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Enter into their stories.
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And you can add vocab slowly over time.
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Strengthening and firing up those brain pathways.
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Wet green grass. Oscar. Sloppy.
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Sloppy. I like that one. That story sounds amazing.
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So gassed on the lady bird.
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Ooh, looking for a fence in the wet,
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sloppy green grass.
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Using tell's toolkit with a little scaffolding, children
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with very low language
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and understanding can tell a basic story
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In the snow.
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The snow. Okay. Problem. Problem.
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Wow. It's a dragon. A dragon. Oh no.
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When you follow the chars lead
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and interests the you really up the levels of engagement
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and hits all three points at the roots
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of the communication tree.
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Using tell's toolkit and fun.
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Have fun with language and sounds.
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Use silly noises and sound effects
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and use your voice to add to the story.
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So a grumpy voice or an accent or a pirate.
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Hello. Hello everybody. My name is
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Pepper Pig.
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Now it's your turn.
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Can you turn to the person next to you
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and tell them what you had for breakfast in the voice
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of a monster,
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use only voice sounds
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and actions to model to the person next to you
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what you might do at the beach or the park.
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Using tell's toolkit, you'll see an improvement in the
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children's language development.
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This was the first story from a nursery boy is the Dragon.
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And after just a few weeks of using tell's toolkit,
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this was the story that he told once upon a time,
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their crocodile in a sparkly house.
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The problem was bear the bear sad crocodile
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the bear share glasses
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and share friends tell's toolkit also develops creativity.
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So let's start with safe space.
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When there are no wrong answers
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and children are free to explore their own story ideas,
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they will increasingly come up with imaginative, unusual,
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and seemingly random ideas which they know
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will be taken seriously.
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It's the grass. It's beautiful colored grass isn't it?
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Isn't a farm it nonsense land?
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00:33:26.035 --> 00:33:29.015
It could be nonsense land. Yeah. What do you think?
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Nonsense land. It could be on farm, a farm in nonsense land.
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And this is the nonsense graphs
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For a child who has little language
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they may move the character around
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to show you what they want to happen.
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Pay careful attention to their body language and gesture
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and take on the ideas they suggest.
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A willingness to share
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and test ideas is the first step to being creative.
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Testing and adapting ideas which features in the
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characteristics of effective learning
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also helps to build resilience.
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And child-led the Torrance test.
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We mentioned in session one involves coming up with lots
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of different uses for an everyday item.
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So for example, what could this brick be?
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It could be a door stop
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or a paperweight block, a mouse hole, heat it up
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and use it as a bed warmer or a nutcracker.
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Using Intel's toolkit,
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you'll support the children in creating different ways
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to use everyday items.
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So how was a whisk a character
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or crinkly foil a problem Through this initial support,
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you set the children up
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to be far more imaginative When they create stories
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and use Intel's toolkit, they can tell stories
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with anything anywhere.
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My Mr. Squash is getting
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potatoes falling down on his head.
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Oh, how can I help you? A potato
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And fun.
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Your role as facilitator is to take those random
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creative ideas that the children give you
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and bring them to life through story.
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When a child suggests a stone is a puppy
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or relief a rocket, then you need to use all
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of your acting skills to bring this to life
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and help the child enter the world of story.
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Use silly voices, make the props, move dance, jump
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00:35:26.515 --> 00:35:28.935
and get the children involved using movement.
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Use song to up the levels of engagement
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and provide opportunities for learning.
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Music's really great for storytelling
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Just generally. And tails,
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toolkits.
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It's such a nice structure,
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such an easy soft structure to use.
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It fits really, really well. Use rhythm and to use voice
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and spoken words and make it characterful.
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If you are gonna do singing,
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if you're confident doing singing,
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using tunes you already know.
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So wheels on the bus, for instance, might be good
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or row, row, row your boats. What shall
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We do with the sleepy animals?
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What shall we do with the sleepy animals?
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00:36:00.395 --> 00:36:02.605
What shall we do with the sleepy animals?
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Early in the morning,
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Songs are often repetitive
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and this supports the children in your group
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00:36:09.285 --> 00:36:10.525
with low levels of language.
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00:36:12.275 --> 00:36:14.525
When it comes to songs, be creative.
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00:36:15.345 --> 00:36:18.565
If you don't feel comfortable singing it, then just say it.
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00:36:19.025 --> 00:36:21.125
And you can make this more interesting
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by using body percussion to tap
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or clap along, finding rhythm in your words.
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00:36:26.585 --> 00:36:29.485
And repeat lines so children can join in. There's
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Always a bump bump where's always a bump
437
00:36:33.075 --> 00:36:34.075
Bump? Now it's
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00:36:34.075 --> 00:36:36.845
your turn. So take a familiar tune
439
00:36:37.145 --> 00:36:40.805
and make up your own song about a pig who likes to ink.
440
00:36:41.345 --> 00:36:44.285
And make sure you add body percussion and voice sounds
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00:38:44.545 --> 00:38:48.495
Happy and you know it gave, if you're happy
442
00:38:48.715 --> 00:38:52.015
and you know it gave or night, if you're happy
443
00:38:52.275 --> 00:38:55.575
and you know it, you wanna show it you're happy
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00:38:55.755 --> 00:38:57.015
and you know it gave or
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00:38:58.785 --> 00:39:00.335
Using these three principles,
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00:39:00.675 --> 00:39:03.735
the children's stories will become increasingly creative.
447
00:39:05.025 --> 00:39:07.295
Tells toolkit to develop social skills.
448
00:39:07.985 --> 00:39:11.655
Let's start with safe space stories.
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Bring emotions to life
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00:39:13.275 --> 00:39:15.655
and help children to understand their own
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feelings and those of others.
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00:39:18.675 --> 00:39:22.575
The first stage of developing empathy in young children is
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to help them recognize emotions.
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Tell's Toolkit is a safe context in which to allow
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and explore feelings.
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00:39:31.795 --> 00:39:35.375
And when using tell's toolkit, take every opportunity
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to draw attention to the feelings in the stories.
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Talk about the character's feelings.
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The fox seemed very angry. Use facial expressions.
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Say the feeling word and act out the feeling with props.
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All of these combined will help children
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to develop a feeling vocabulary.
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And over time you'll start to see more emotions
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explored in the children's stories and child led.
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When children have told a story from the character's
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perspective, try swapping the character
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and the problem round the child still takes a lead in the
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storytelling, but this encourages them
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to tell the story from another angle
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and it can lead to very interesting discussions.
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So what would happen if the big bad wolf is the character
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and Red Riding Hood is the problem?
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Was the wolf really bad or was he just hungry?
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It certainly stimulates thinking
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and fun when you are acting silly and having fun
476
00:40:35.675 --> 00:40:37.655
and really showing your sense of humor.
477
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Often the children are more relaxed, engaged,
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and you'll see them at their most confident.
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Teachers have commented on the difference made
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to children's confidence through using Tell's toolkit.
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And this is often because they really want to join in
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and have their ideas taken on.
483
00:40:56.155 --> 00:40:58.495
In, um, my group, I've got quite few children
484
00:40:58.555 --> 00:41:00.295
who are very shy, particularly girls.
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00:41:00.955 --> 00:41:05.375
Um, and this gave them the confidence to speak more, um,
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00:41:05.635 --> 00:41:07.895
but also to express.
487
00:41:08.095 --> 00:41:09.735
I found after a little while with Charles Toolkit,
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00:41:09.735 --> 00:41:12.055
they were expressing their ideas and their feelings
489
00:41:12.055 --> 00:41:14.255
and their thoughts, uh, a lot more as well.
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00:41:14.355 --> 00:41:16.215
Not just their stories and their imagination.
491
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Allowing every scenario
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00:41:18.635 --> 00:41:22.455
and all feelings means children can explore serious issues
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00:41:22.875 --> 00:41:26.455
and real life problems in safe and fun ways.
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Using Tell's Toolkit, children start
495
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to look at story from another's perspective
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00:41:32.635 --> 00:41:34.085
and you'll see less violence
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and more pro-social elements in your children's stories.
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Before you start using Tell's toolkit, get together
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00:41:42.505 --> 00:41:43.845
as a group and think about
500
00:41:43.945 --> 00:41:45.405
how you are gonna deal with violence.
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00:41:46.195 --> 00:41:48.325
Different schools have different views on this,
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so it's best you make the decision
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00:41:50.945 --> 00:41:53.685
and it's very easy to appear disapproving.
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00:41:53.945 --> 00:41:55.245
But think carefully.
505
00:41:56.185 --> 00:41:58.405
We find it quite a loaded thing to deal with
506
00:41:58.475 --> 00:42:01.965
because we have a lot of associations around violence.
507
00:42:02.105 --> 00:42:04.765
We know it makes people feel sad. We know it hurts people.
508
00:42:04.825 --> 00:42:06.605
We know that the damage it's gonna inflict
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00:42:07.415 --> 00:42:09.585
preschool is kind of don't.
510
00:42:10.365 --> 00:42:13.425
Um, and so it's, it's a useful part
511
00:42:13.425 --> 00:42:14.785
of their everyday repertoire.
512
00:42:14.925 --> 00:42:18.865
Now our job, I think is to, um, show them
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that there are alternatives and that's, that's great.
514
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So we, we accept what they're doing
515
00:42:23.305 --> 00:42:25.305
and say, alright, so clearly you know, you,
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00:42:25.325 --> 00:42:26.705
you weren't happy with that situation
517
00:42:26.705 --> 00:42:29.665
or you know, your friend didn't want you to do that.
518
00:42:29.885 --> 00:42:33.545
That's why they fished you away. What else could we do?
519
00:42:33.605 --> 00:42:34.745
How else could we tell them
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that we're not happy with what's happening?
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00:42:37.205 --> 00:42:39.865
So we can use it, I think and accept it
522
00:42:39.865 --> 00:42:42.385
and don't necessarily, we don't need to run in and judge,
523
00:42:42.725 --> 00:42:43.785
but we can accept it
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and then use it as a basis
525
00:42:45.445 --> 00:42:47.305
to explore different alternatives.
526
00:42:47.985 --> 00:42:49.185
Children are like sponges
527
00:42:49.485 --> 00:42:50.745
and you'll be surprised at
528
00:42:50.845 --> 00:42:52.385
how much they pick up from the
529
00:42:52.385 --> 00:42:53.505
things that happen around them.
530
00:42:54.215 --> 00:42:56.145
There's lots they'll hear from background
531
00:42:56.285 --> 00:42:57.705
TV and discussions.
532
00:42:58.715 --> 00:43:00.745
Story and role play are one of the ways
533
00:43:00.745 --> 00:43:03.225
that children make sense of the world they live in.
534
00:43:04.535 --> 00:43:07.305
When your children are confident using Tell's Toolkit
535
00:43:07.845 --> 00:43:10.825
and know their ideas are valued, you may want
536
00:43:10.825 --> 00:43:12.945
to discuss the impact of their suggestions.
537
00:43:13.565 --> 00:43:16.585
One class told a story in which they solved the problem
538
00:43:16.645 --> 00:43:18.545
of a biting bear by killing it.
539
00:43:19.215 --> 00:43:22.065
Another child said, but his mom will be really sad.
540
00:43:23.205 --> 00:43:24.745
And this led to a discussion
541
00:43:24.865 --> 00:43:26.985
where we talked about alternative solutions
542
00:43:27.045 --> 00:43:28.225
we might try in the future.
543
00:43:29.295 --> 00:43:30.825
This wouldn't have been anywhere near
544
00:43:30.845 --> 00:43:33.305
as powerful if first the children hadn't
545
00:43:33.305 --> 00:43:34.505
experienced killing the bear.
546
00:43:35.235 --> 00:43:37.785
Think about what you will do if the solution each
547
00:43:37.785 --> 00:43:38.825
time is kill him.
548
00:43:39.655 --> 00:43:43.195
It can be really confusing for a child if it's okay
549
00:43:43.415 --> 00:43:46.555
to kill the problem crocodile, but not the problem fairy.
550
00:43:47.175 --> 00:43:48.915
Or it's all right to put the spider in
551
00:43:48.915 --> 00:43:49.955
the bin and throw 'em away.
552
00:43:50.255 --> 00:43:52.155
But when you suggest the same for a baby,
553
00:43:52.345 --> 00:43:53.395
then that's a big problem.
554
00:43:54.655 --> 00:43:57.675
So in your groups, have a think about how you are gonna deal
555
00:43:57.675 --> 00:43:59.555
with violence when it comes up in stories.
556
00:44:00.325 --> 00:44:02.755
We've created a sheet for you to make some notes,
557
00:44:03.095 --> 00:44:04.955
but you don't have to write anything down.
558
00:48:15.745 --> 00:48:19.245
So you are all set up ready to tell Tales, toolkit stories.
559
00:48:20.045 --> 00:48:21.765
Remember those three key principles.
560
00:48:22.825 --> 00:48:25.725
Create a safe space where suggestions are valued.
561
00:48:26.745 --> 00:48:29.605
Let the child lead and have lots of fun.
562
00:48:31.105 --> 00:48:33.045
We recommend over the next month.
563
00:48:33.545 --> 00:48:37.405
You use Tell's Toolkit Big bags at least once a week
564
00:48:37.475 --> 00:48:39.685
with all the children so they become
565
00:48:40.005 --> 00:48:41.085
familiar with the structure.
566
00:48:41.835 --> 00:48:44.205
This should fit easily into your story
567
00:48:44.205 --> 00:48:45.525
time or group sessions.
568
00:48:46.895 --> 00:48:48.005
Using Intel's toolkit,
569
00:48:48.265 --> 00:48:50.845
you'll see improvements in the children's language,
570
00:48:51.615 --> 00:48:53.805
creativity, and social skills.
571
00:48:54.585 --> 00:48:57.525
The storytelling you provide now is setting your children up
572
00:48:57.525 --> 00:48:59.845
to be curious, creative adults
573
00:48:59.845 --> 00:49:03.725
with good communication skills and the best bit
574
00:49:04.075 --> 00:49:05.685
because it's led by the children,
575
00:49:05.955 --> 00:49:07.525
there's virtually no planning.
576
00:49:07.865 --> 00:49:09.805
You just pick up the bags and go
577
00:49:10.225 --> 00:49:13.045
and who knows where your stories will lead.
Nursery Group Story
Kate leads a group story with this nursery setting. As well as modelling for the children, Kate is also incorporating a variety of creative approaches. Using songs, actions and phonic sounds.
WEBVTT - Thisfile was automatically generated by VIMEO. Please report any problems toinfo@talestoolkit.com
0
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Who knows the name of this man?
1
00:00:07.115 --> 00:00:10.055
The character. Can we all say that together? Character.
2
00:00:12.475 --> 00:00:16.735
You it. Oh, who is it? Who's the character?
3
00:00:18.715 --> 00:00:22.375
Who is it? It's Elsa. Can I have her? I like El.
4
00:00:22.845 --> 00:00:25.935
It's Elsa from Frozen. Can you say hello everybody?
5
00:00:26.195 --> 00:00:30.815
My name is Elsa. Can you wave? Say hello, Elsa. Hello, Elsa.
6
00:00:31.005 --> 00:00:32.935
Well, she's gonna give you a little wave. Hello everybody.
7
00:00:33.585 --> 00:00:36.655
There she is. What does Elsa like doing? She's freezing.
8
00:00:37.715 --> 00:00:41.015
She likes freezing. Yes. Shall we do some freezing together?
9
00:00:41.015 --> 00:00:43.255
Right? You gotta get your big freezing hands out.
10
00:00:43.315 --> 00:00:45.455
Get 'em all warmed up. Warm your fingers up.
11
00:00:45.805 --> 00:00:47.615
Warm your hands up. Are you ready?
12
00:00:47.995 --> 00:00:49.375
And we're gonna do a great big freeze.
13
00:00:49.375 --> 00:00:51.415
We're gonna count from five down,
14
00:00:51.475 --> 00:00:52.895
and we're gonna do a great big freeze.
15
00:00:53.845 --> 00:00:58.845
5, 4, 3, 2, 1, 3.
16
00:01:01.555 --> 00:01:05.735
That's it. Freeze your friends. Freeze me.
17
00:01:05.735 --> 00:01:08.615
Freeze the teacher. Sydney can freeze El
18
00:01:08.615 --> 00:01:11.055
Alfred there.
19
00:01:11.055 --> 00:01:13.495
She's getting frozen. What else does Elsa like to do?
20
00:01:14.275 --> 00:01:16.615
She likes living in Ice Castle.
21
00:01:16.795 --> 00:01:18.215
She likes living in her ice castle.
22
00:01:18.215 --> 00:01:20.895
Should we build her an ice castle? Yes. Are you ready?
23
00:01:20.905 --> 00:01:22.655
Right. So we're gonna build an ice castle.
24
00:01:22.865 --> 00:01:25.055
We're gonna sit her there and she's gonna watch us do it.
25
00:01:25.275 --> 00:01:29.415
How do we build an ice castle? We need sand. We do. Right?
26
00:01:29.555 --> 00:01:31.735
And we need ice. And we need ice, right?
27
00:01:31.795 --> 00:01:35.335
So everybody get a big, big mountain of sand.
28
00:01:35.685 --> 00:01:37.735
Give it a bit of a pat and I ready.
29
00:01:37.735 --> 00:01:39.135
We're gonna get some ice on top.
30
00:01:39.155 --> 00:01:41.415
Get your freezing fingers out, get them warmed up.
31
00:01:41.415 --> 00:01:42.735
And we're gonna make an ice castle.
32
00:01:46.485 --> 00:01:49.655
Make it tall. Right up to the sky.
33
00:01:51.465 --> 00:01:53.255
There it is. A great big ice castle.
34
00:01:53.465 --> 00:01:54.775
Let's make the door right, everybody.
35
00:01:54.775 --> 00:01:56.775
And we make the steps and the rooms.
36
00:01:56.995 --> 00:01:58.735
And we forgot to make the steps and the rooms.
37
00:01:58.795 --> 00:02:03.455
Are you ready? Got to make the door. Got to make the door.
38
00:02:03.875 --> 00:02:07.175
Got to make the steps. Got to make the steps.
39
00:02:07.755 --> 00:02:10.935
Got to make the rooms. Got to make the rooms.
40
00:02:11.395 --> 00:02:14.935
Got to make the room. Got to make the room.
41
00:02:15.045 --> 00:02:17.935
What else did I forget? All furniture.
42
00:02:18.395 --> 00:02:21.655
Got to make all of the furniture. Windows.
43
00:02:22.195 --> 00:02:25.455
Got to make the windows. So we can look through them.
44
00:02:26.535 --> 00:02:28.855
Anything else we've forgotten? Chimney. A plate.
45
00:02:29.395 --> 00:02:32.015
Got to make the plates. And chimney.
46
00:02:32.355 --> 00:02:36.895
Got to make the chimney right to the sky's. This sparkled.
47
00:02:37.875 --> 00:02:39.415
The setting. The setting.
48
00:02:40.025 --> 00:02:43.175
Would you like to put your hand in? See where she's going?
49
00:02:43.305 --> 00:02:44.695
She's not going to the ice palace.
50
00:02:44.745 --> 00:02:46.055
She's going somewhere different.
51
00:02:50.275 --> 00:02:53.005
Where's this? Do you have a look?
52
00:02:53.935 --> 00:02:56.365
Would you like to have a little feel? Yes.
53
00:02:59.395 --> 00:03:02.165
Like slimy. It feels a little bit slimy.
54
00:03:02.225 --> 00:03:04.845
Can you think of somewhere that's slimy? A swamp.
55
00:03:05.275 --> 00:03:09.965
It's soft and slimy. It's a swamp.
56
00:03:10.145 --> 00:03:12.325
Oh, sit back on your bottom as we're going to the swamp.
57
00:03:12.795 --> 00:03:15.845
What do you think that Elsa likes to do at the swamp?
58
00:03:16.995 --> 00:03:19.085
Jump in it. Do you think she's gonna jump in it?
59
00:03:19.865 --> 00:03:22.765
Oh look, it's a swamp.
60
00:03:23.845 --> 00:03:28.525
A squishy, slimy swamp. Can you say that with me?
61
00:03:29.085 --> 00:03:31.125
Squishy, slimy swamp.
62
00:03:31.665 --> 00:03:33.165
I'm going to put some magic on my dress
63
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so it doesn't get booed.
64
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Betty, everyone, we're gonna get our feet
65
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and we're gonna put them in the S swamp.
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00:03:37.345 --> 00:03:39.965
Get your feet out. Are you ready? What noise will they make?
67
00:03:40.925 --> 00:03:44.965
Squ, squ. Squelch, squelch.
68
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Squelch. Squelch. Squelch. Squelch. Can you do that fast?
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00:03:50.805 --> 00:03:54.725
Squelch, squelch squelch. Qu qu qu qu qu squelch.
70
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Qu que I'm really slow. Squelch squelch. Squelch.
71
00:04:00.445 --> 00:04:02.685
Squelch. That's it. And put your feet back again.
72
00:04:03.305 --> 00:04:06.605
And there she is. Squelching in a swamp.
73
00:04:06.985 --> 00:04:11.205
In a big slimy swamp. When? Oh, what's this bag?
74
00:04:12.555 --> 00:04:17.445
It's the problem bug. Oh no. Oh, guy. You brave?
75
00:04:17.755 --> 00:04:21.085
Yeah. I'm brave. Can you put your hand in here? I'm brave.
76
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Can I do this? Oh, I'd be able to. Oh, oh, oh.
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I see something furry.
78
00:04:27.585 --> 00:04:31.005
Oh, oh, oh, oh, oh, guy.
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This looks a little bit scary.
80
00:04:32.745 --> 00:04:37.485
Can you show me your scary faces? Look at this.
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It's a problem. Can you say that with me? It's a problem.
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Why is the spider going to be a problem for El?
83
00:04:46.165 --> 00:04:49.285
'cause Karen. 'cause she's gonna,
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00:04:49.355 --> 00:04:50.685
he's gonna catch him on his ribs.
85
00:04:50.785 --> 00:04:52.525
And I was Elsa having a lovely time.
86
00:04:52.845 --> 00:04:55.125
Que squiring when creep.
87
00:04:55.875 --> 00:04:57.045
Okay, spider,
88
00:04:57.225 --> 00:04:59.565
can you tip tap on your knees like this? Creep,
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00:04:59.895 --> 00:05:03.885
Creep, creep, creep, creep, creep, creep,
90
00:05:04.135 --> 00:05:05.245
creep, creep.
91
00:05:05.575 --> 00:05:07.325
Creep, creep, creep.
92
00:05:10.585 --> 00:05:15.405
Oh, oh. Was that you There? She was squelch.
93
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Squiring in the
94
00:05:17.305 --> 00:05:18.305
Spider.
95
00:05:20.275 --> 00:05:24.365
There's no spider. Are you, are you listening with me?
96
00:05:25.535 --> 00:05:28.765
Right? I'm, I'm gonna go back to squelching in the mud.
97
00:05:29.405 --> 00:05:34.245
Squelch. Squelch. Where's the spider?
98
00:05:45.265 --> 00:05:48.765
Oh My goodness. There is a spider. I, I don't like it.
99
00:05:48.765 --> 00:05:53.325
What can I do? Right? I'm I'm gonna freeze it.
100
00:05:53.445 --> 00:05:54.565
Everyone get your freezing fingers out.
101
00:05:54.565 --> 00:05:57.525
Give them a warm, give them a warm, give them a warm.
102
00:05:57.525 --> 00:06:00.605
That's it. Come on. Moving. Get your fingers moving. Right?
103
00:06:00.835 --> 00:06:05.325
5 4, 3, 2, 1
104
00:06:07.625 --> 00:06:08.485
oh oh oh.
105
00:06:08.985 --> 00:06:10.285
And rose a spider.
106
00:06:10.425 --> 00:06:12.485
So you could move, but do you know what
107
00:06:12.875 --> 00:06:14.845
that spider put your hands down.
108
00:06:15.305 --> 00:06:17.565
The spider was much too Wrigley.
109
00:06:17.565 --> 00:06:19.285
And he wiggle and he giggled and he giggled.
110
00:06:19.285 --> 00:06:23.005
And he kicked off all of the ice until it had all gone.
111
00:06:23.665 --> 00:06:26.085
Oh, that was such a good idea. But it didn't work.
112
00:06:26.425 --> 00:06:29.085
You should, Ooh, would you like to do the solution?
113
00:06:29.465 --> 00:06:31.205
Put your hand in this. Why can I do this?
114
00:06:31.775 --> 00:06:32.845
Maybe you could do it next time.
115
00:06:32.965 --> 00:06:36.245
I, I think we're gonna be doing lots more stories. Can do.
116
00:06:36.345 --> 00:06:40.725
Oh, what's this? A magic magic wand. Magic. A magic wand.
117
00:06:40.725 --> 00:06:42.245
How's the magic wand going to help us?
118
00:06:42.375 --> 00:06:46.085
Mommy, you, you pass it over. Mommy.
119
00:06:46.375 --> 00:06:50.325
How's the magic wand going to help us spider into an animal?
120
00:06:50.915 --> 00:06:52.725
Turn the spider into an animal. Right?
121
00:06:52.885 --> 00:06:54.565
Do you know what then? So I want you
122
00:06:54.565 --> 00:06:56.005
to all get your magic fingers out.
123
00:06:56.035 --> 00:06:57.285
Kiss. I'm dancing with the spider
124
00:06:57.285 --> 00:06:58.445
before we make him disappear.
125
00:06:58.595 --> 00:06:59.925
Yeah. Yeah. Are you ready?
126
00:07:00.425 --> 00:07:04.605
So little spider dances on my head.
127
00:07:04.605 --> 00:07:08.565
He dances little spider dances on my head.
128
00:07:08.565 --> 00:07:11.725
He dances on my head. Head, head.
129
00:07:12.225 --> 00:07:14.005
Little spider dances.
130
00:07:14.145 --> 00:07:15.965
Get your own spiders out and put them on your head.
131
00:07:16.265 --> 00:07:20.245
Are you ready? Little spider dances on my bottom.
132
00:07:20.345 --> 00:07:24.205
He dances Little spider dances on my bottom.
133
00:07:24.265 --> 00:07:28.405
He dances on my bottom, bottom. Bottom. On my knee. Knee.
134
00:07:28.635 --> 00:07:33.605
Knee on my head. Head. Head. The spider dances.
135
00:07:33.785 --> 00:07:35.525
But you know what, we're gonna be really horrible
136
00:07:35.945 --> 00:07:38.005
and we're going to use a magic spell to make
137
00:07:38.005 --> 00:07:39.165
that spider go away.
138
00:07:40.875 --> 00:07:45.405
Everybody. We need some magic words. Get your Ws out.
139
00:07:46.235 --> 00:07:50.165
Your, we're gonna do some really
140
00:07:50.465 --> 00:07:51.565
big movements.
141
00:07:52.435 --> 00:07:57.365
Aika, Deborah. Even bigger and really fast.
142
00:07:57.875 --> 00:08:00.485
Aika. Deborah. Deborah.
143
00:08:02.625 --> 00:08:05.845
And what happened to the spider? It turned into this freeze.
144
00:08:06.105 --> 00:08:10.725
Frozen. Frozen. Oh, oh.
145
00:08:10.825 --> 00:08:14.325
Let me hold that. Oh, oh, oh.
146
00:08:15.765 --> 00:08:18.845
I can't move. Hello everybody. I can't, I can't move.
147
00:08:18.945 --> 00:08:21.525
I'm frozen. Oh, oh. Oh, oh. Oh.
148
00:08:22.435 --> 00:08:27.325
What should we do with him now? I don't like time out. No.
149
00:08:27.325 --> 00:08:29.445
What, what it means to not be naughty.
150
00:08:29.445 --> 00:08:32.765
What do I have to do to be nice to, sorry.
151
00:08:33.485 --> 00:08:35.365
I have to say sorry. Toa.
152
00:08:35.475 --> 00:08:39.245
Will she be nice to me if I say sorry? Yeah. Yeah. Oh, okay.
153
00:08:39.995 --> 00:08:44.565
Buta. Hello? Uh, hello, Mr.
154
00:08:44.585 --> 00:08:49.045
Spider. Uh, I'm very sorry. Can I be your friend Please?
155
00:08:49.105 --> 00:08:50.965
And we'll play together. Um,
156
00:08:52.145 --> 00:08:54.565
do you promise you won't jump on me and tickle me?
157
00:08:54.645 --> 00:08:58.685
'cause I didn't like it? Uh, I, I do promise. Okay.
158
00:08:58.815 --> 00:09:01.805
Shall we unfreezing? Yes. Right?
159
00:09:02.045 --> 00:09:03.365
Everyone get your magic fingers out.
160
00:09:04.065 --> 00:09:05.365
And we're gonna do one last time.
161
00:09:05.715 --> 00:09:09.725
5, 4, 3, 2, 1 oh
162
00:09:10.065 --> 00:09:11.565
oh, oh, oh oh.
163
00:09:11.705 --> 00:09:12.885
And you know what? This five
164
00:09:13.745 --> 00:09:16.365
and Princess Elsa played happily together
165
00:09:17.145 --> 00:09:18.645
and lived happily ever.
Under 3s Group Story
This group story with the littlest of people shows how they quickly grasp the story structure. This practitioner takes her time embedding the use of the symbols while keeping the children really engaged with voices, songs and actions.
WEBVTT - Thisfile was automatically generated by VIMEO. Please report any problems toinfo@talestoolkit.com
0
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This one, the character.
1
00:00:10.905 --> 00:00:13.045
Do you remember our other character?
2
00:00:14.195 --> 00:00:18.005
Then we've got the puppy Solution.
3
00:00:20.005 --> 00:00:23.005
Solution. And then we've got Setting The Setting.
4
00:00:23.215 --> 00:00:27.725
We're done. Laura, worry about character. A character.
5
00:00:27.745 --> 00:00:30.125
Do you want to put your hand in and take the character?
6
00:00:32.985 --> 00:00:36.045
What's the story about today? Who's this? Frog?
7
00:00:36.465 --> 00:00:38.285
Oh, that's it.
8
00:00:38.345 --> 00:00:42.805
So it's a story about a, a green frog.
9
00:00:43.735 --> 00:00:45.285
Let's have a look at earth.
10
00:00:45.285 --> 00:00:47.485
Have we got now the
11
00:00:47.485 --> 00:00:50.485
setting Saskia turn.
12
00:00:50.945 --> 00:00:55.405
Ah, wow. What does this look like? Grass.
13
00:00:55.985 --> 00:01:00.925
It looks like grass does, doesn't it? We lay it down.
14
00:01:01.265 --> 00:01:03.525
Put your hands on it. Let's put it down nicely.
15
00:01:05.775 --> 00:01:09.685
Shall we have a feel? Let's feel. Ooh.
16
00:01:10.715 --> 00:01:14.965
What does that feel like? Dinosaur. What does it feel like?
17
00:01:15.305 --> 00:01:16.845
Ice saw. Eyes saw.
18
00:01:18.345 --> 00:01:22.485
Oh, a dinosaur feels like a dinosaur. Yeah, it does.
19
00:01:23.025 --> 00:01:27.485
It does. Yeah, but love feels like normal leaves.
20
00:01:28.035 --> 00:01:31.925
Does it? It feels like normal leaves because it's soft
21
00:01:31.985 --> 00:01:33.685
and then it goes up like a bump.
22
00:01:33.835 --> 00:01:35.125
It's all bumpy. Bumpy.
23
00:01:35.125 --> 00:01:39.325
Bump it goes.
24
00:01:41.365 --> 00:01:46.325
I know, but how are we gonna start our story?
25
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We going to say once upon A There was
26
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car pine.
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00:01:53.355 --> 00:01:56.645
Yeah, there was a flock jumping.
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Oh, was he jumping right? Then I better put my hand in.
29
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Here we go. Is he jumping high or low? No, low.
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Higher. Oh, higher. There we go.
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Who will turn? Let's see
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00:02:17.545 --> 00:02:20.965
how high the frog can jump on the grass.
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Are you ready? We are gonna say jump.
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Little frog. Jump, jump, jump jump, jump jump,
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jump jump, jump, jump.
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00:02:32.785 --> 00:02:35.485
Little frog, jump, jump, jump,
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jump and stop.
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00:02:39.025 --> 00:02:41.965
Woo. Well done.
39
00:02:42.035 --> 00:02:46.485
Good passing again. Should we sing? Should we go faster?
40
00:02:48.035 --> 00:02:51.445
Jump very fast. Jump, jump, jump, jump, jump, jump,
41
00:02:51.445 --> 00:02:52.525
jump, jump, jump.
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Very fast. Jump, jump, jump, jump
43
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and stop your turn.
44
00:02:58.985 --> 00:03:01.245
Is he gonna jump? Is he gonna skip?
45
00:03:01.425 --> 00:03:03.285
Is he gonna run? What's he going do now?
46
00:03:03.465 --> 00:03:07.525
The one skip. He's gonna skip. Go on then Skip.
47
00:03:07.665 --> 00:03:09.805
Get a frog. Skip, skip, skip again.
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00:03:10.075 --> 00:03:11.525
Skip, skip, skip. Not yet.
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Have I got a white? This white.
50
00:03:16.755 --> 00:03:18.365
Tell me. Ready?
51
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Skip, skip, skip, skip, skip, skip,
52
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skip, skip, skip, skip.
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00:03:24.305 --> 00:03:25.325
What's he going to do
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To hide? Go
55
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on there. Shadow me.
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Be, oh, look at that.
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Oh, now we have, what have we got now?
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Dun, dun, dun.
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It's a problem. It's a problem. Lara.
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Let Lara see what the, she can pull it out
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and we can all see what is the problem.
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Look, take it out. Ah, a fox.
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Wow. Look at this. Who's this? A fox.
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Fox. Now I wonder why the fox is a problem for the frog.
65
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What do you think? Small is very small. Now the fox
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Is Big, right?
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So do you think that could be a problem
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If The, if the frog was jumping
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and then the fox came along and he didn't see him
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because he's very tiny and small, he could
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Eat him. Yeah.
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Or he could Bite
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Him. Yes he could.
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Or he could even just fall over.
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So the fox was walking along the green grass
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and the frog was jumping in the green grass.
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You hold the fox, but both of you can hold it.
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Hold it together. Now you've got the frog, right?
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00:04:54.895 --> 00:04:56.575
The frog's jumping in the green grass
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and the fox is, what's the fox doing in the gym?
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He's eating right? Take him over there to eat.
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He is he eating the grass and the fox didn't see the frog.
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And what happened?
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00:05:12.275 --> 00:05:15.055
He ate him. Oh, eat the frog.
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00:05:17.235 --> 00:05:21.415
Oh, now where's the frog? It's in his belly.
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00:05:21.715 --> 00:05:22.495
Eat him all up.
87
00:05:23.275 --> 00:05:26.735
Ah. Oh no.
88
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Now that is a problem.
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00:05:30.755 --> 00:05:33.175
So the last one is
90
00:05:34.155 --> 00:05:35.855
The, The solution.
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00:05:37.285 --> 00:05:41.015
Lara. Alana, should I say what's in the bag?
92
00:05:42.315 --> 00:05:44.055
So what can we do to make this better?
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00:05:48.775 --> 00:05:52.195
What's inside? Oh, what is that?
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00:05:52.895 --> 00:05:54.795
You're gonna put the bowl on the green grass.
95
00:05:56.335 --> 00:06:00.965
So now the fox is eaten the frog. We've gotta hide the frog.
96
00:06:01.035 --> 00:06:05.885
Hide the frog. Laura. Hiding. Now the fox feels very sad.
97
00:06:06.595 --> 00:06:08.285
What? Because he's eaten the frog
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00:06:08.305 --> 00:06:09.765
and he didn't mean to eat him.
99
00:06:10.785 --> 00:06:13.245
So what's he going to do? How can the frog come back?
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00:06:14.445 --> 00:06:16.965
I know. How about hiding?
101
00:06:17.105 --> 00:06:18.525
If the fox is gonna cough
102
00:06:19.585 --> 00:06:22.885
and if he start to cough, everybody cough.
103
00:06:30.265 --> 00:06:35.165
Now all of a sudden the fr jumps out of the Fox's mouth.
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00:06:35.915 --> 00:06:40.685
Fine. And he lands on the grass
105
00:06:41.985 --> 00:06:43.965
and he says to the fox,
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Why don't you go And look for some food?
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I eaten you. Please don't eat me. I can go
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00:06:54.485 --> 00:06:55.685
And buy you some food.
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00:06:55.895 --> 00:06:58.445
Daddy, have you got any money? Yes.
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00:06:58.825 --> 00:07:03.325
How much I dollars with eggs. Oh, can I have it please?
111
00:07:04.435 --> 00:07:05.645
Okay, thank you.
112
00:07:07.035 --> 00:07:10.885
Then he goes to the shop. Rory's the shopkeeper. Hello,
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00:07:11.315 --> 00:07:14.805
Rory, could I buy some fox food please?
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00:07:15.505 --> 00:07:18.245
You wanna hold him? Can I buy
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00:07:18.245 --> 00:07:19.645
Some fox food Please?
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00:07:20.315 --> 00:07:23.605
Have you got any in your shop? Mm yeah.
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Rice. Thank you
118
00:07:27.715 --> 00:07:28.715
Very much.
119
00:07:28.805 --> 00:07:31.405
I think the fox. Do you think the fox is gonna like rice?
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00:07:32.635 --> 00:07:35.445
Then? Maybe he won't eat the frogs anymore if
121
00:07:35.445 --> 00:07:36.565
he's got lots of rice.
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00:07:36.945 --> 00:07:38.525
Oh, thank you Very
123
00:07:38.555 --> 00:07:39.555
Much.
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All up. Now
125
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What's he going do now?
126
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He's full.
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What's The
128
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Do? Looks like it.
129
00:07:50.675 --> 00:07:52.445
Yeah. What's that box going to do?
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00:07:53.345 --> 00:07:55.285
Eat With it? No, he is already eaten.
131
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What can he do now? His belly's full. He can
132
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Sleep. Mm.
133
00:08:00.615 --> 00:08:03.045
Who's gonna put him to bed? Let my hand have a go.
134
00:08:03.695 --> 00:08:06.845
Right? Find a nice patch of grass for him.
135
00:08:06.915 --> 00:08:10.285
Look and then we can cover him up. Make him nice and warm.
136
00:08:10.355 --> 00:08:12.085
What do you think? Do you wanna
137
00:08:12.085 --> 00:08:13.525
cover foxy up to her to sleep?
138
00:08:14.085 --> 00:08:18.005
I do. And then you do it, let's say goodnight Fox.
139
00:08:18.515 --> 00:08:20.085
Goodnight. Oh,
140
00:08:20.215 --> 00:08:21.215
Cover him up.
141
00:08:23.025 --> 00:08:25.285
That's it. He needs a good rest.
142
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And the frog jumped all the way home.
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Back to the pond.
Watch without activities
This video has the same content as the core training video but we've removed the timed activity sections for speedier viewing. This is designed to help practitioners refresh their knowledge.
If you are doing the training for the first time, we recommend watching the full length video together with your team. Team learning means you'll get the most out of the training experience - and it's more fun!
WEBVTT - Thisfile was automatically generated by VIMEO. Please report any problems toinfo@talestoolkit.com
0
00:00:12.685 --> 00:00:14.635
Hello, welcome back to session two.
1
00:00:15.005 --> 00:00:17.435
Today you are going to start using our resources.
2
00:00:17.815 --> 00:00:21.355
So get ready for creative, fun storytelling
3
00:00:21.455 --> 00:00:23.355
and just wait to be astounded
4
00:00:23.355 --> 00:00:25.235
by the difference you'll see in your children.
5
00:00:25.745 --> 00:00:28.755
Last session we talked about how important it is
6
00:00:29.055 --> 00:00:31.315
to develop quality interactions with children.
7
00:00:31.455 --> 00:00:35.035
In early years Tale's Toolkit has quality interactions at
8
00:00:35.035 --> 00:00:36.875
the core of everything we develop.
9
00:00:37.095 --> 00:00:40.915
So throughout today's training, keep in mind those top tips.
10
00:00:41.935 --> 00:00:44.475
Let the child lead tune in.
11
00:00:44.905 --> 00:00:48.315
Careful use of language, careful use of questioning.
12
00:00:48.575 --> 00:00:52.355
By the end of today's training, I want you to understand how
13
00:00:52.355 --> 00:00:56.315
to tell a simple story and how tell toolkit develop skills.
14
00:00:57.145 --> 00:00:59.835
Part one, how to tell a simple story.
15
00:01:00.365 --> 00:01:03.675
Today we're going to be showing you the first of the Tales,
16
00:01:03.675 --> 00:01:06.595
toolkit, resources, and there's lots more to come,
17
00:01:07.015 --> 00:01:10.835
but using our Tales toolkit, big kit is the first step
18
00:01:10.835 --> 00:01:13.315
to set children up as creative storytellers.
19
00:01:13.655 --> 00:01:17.835
The big kit comes with four large bags with Velcro seals,
20
00:01:18.135 --> 00:01:20.675
so they're safe for even the youngest children to use.
21
00:01:21.135 --> 00:01:23.755
And these come with an outer bag so
22
00:01:23.755 --> 00:01:25.875
that you can hang the whole lot up in the cupboard
23
00:01:26.055 --> 00:01:28.195
so your special bits don't go walkabout.
24
00:01:28.615 --> 00:01:31.315
The four Velcro bags are labeled with the symbols.
25
00:01:31.745 --> 00:01:35.955
Character setting problem Solution.
26
00:01:36.445 --> 00:01:37.915
These symbols are key.
27
00:01:38.185 --> 00:01:41.235
They're on all of our resources and are really clear.
28
00:01:41.375 --> 00:01:44.435
So very young children, those with little language
29
00:01:44.775 --> 00:01:47.555
and not yet reading are able to recognize them.
30
00:01:48.035 --> 00:01:50.875
Children are encouraged to pull different items from the
31
00:01:50.875 --> 00:01:53.635
bags and together you create stories
32
00:01:54.055 --> 00:01:56.355
and bring them to life as in action.
33
00:01:56.775 --> 00:01:59.355
Voices and sounds. Tales talk.
34
00:01:59.455 --> 00:02:02.795
Its symbols shown while saying the words character
35
00:02:03.105 --> 00:02:04.515
setting problem.
36
00:02:05.395 --> 00:02:06.835
Solution are quickly learned
37
00:02:06.855 --> 00:02:08.755
by children working at different levels.
38
00:02:09.305 --> 00:02:11.995
This repetition of words, symbols,
39
00:02:12.175 --> 00:02:15.715
and story strengthen those neural pathways in the brain
40
00:02:15.815 --> 00:02:18.555
and they become really easy to remember pegs
41
00:02:18.555 --> 00:02:20.715
for the children to hang stories on. So what
42
00:02:20.725 --> 00:02:23.915
Tales Toolkit offers is a framework
43
00:02:24.455 --> 00:02:28.955
for supporting children's first steps in making up stories,
44
00:02:29.995 --> 00:02:34.355
imaginative play, putting ideas together and into sequences.
45
00:02:34.815 --> 00:02:37.635
And that sort of framework can be hugely
46
00:02:37.635 --> 00:02:38.755
helpful to children.
47
00:02:39.105 --> 00:02:42.035
This is a powerful tool giving the children freedom
48
00:02:42.215 --> 00:02:44.275
to create stories with familiar items.
49
00:02:44.825 --> 00:02:46.595
Introduce the bags to the children.
50
00:02:47.135 --> 00:02:50.115
So today we are not gonna tell a story using a book.
51
00:02:50.465 --> 00:02:53.395
What we gonna use? Storytelling.
52
00:02:53.575 --> 00:02:55.675
We are gonna do storytelling with their bags,
53
00:02:55.825 --> 00:02:56.835
with our tells toolkit.
54
00:02:56.945 --> 00:02:59.325
Bags, don't worry too much about the children.
55
00:02:59.805 --> 00:03:01.005
Remembering the names of the bags.
56
00:03:01.385 --> 00:03:03.205
The symbols and the story structure.
57
00:03:03.435 --> 00:03:04.885
This will develop over time.
58
00:03:05.145 --> 00:03:07.765
As the children become familiar with how the bags are used,
59
00:03:07.795 --> 00:03:10.845
encourage the children to say the names of the bags with you
60
00:03:11.185 --> 00:03:13.605
and they'll quickly pick this up. Should we do it
61
00:03:13.805 --> 00:03:14.805
Together?
62
00:03:15.035 --> 00:03:17.605
Character setting,
63
00:03:18.595 --> 00:03:20.885
problem solution.
64
00:03:21.335 --> 00:03:22.685
Start with the character bag.
65
00:03:22.915 --> 00:03:26.205
Character. Is this our character bag? Yeah, yeah.
66
00:03:26.625 --> 00:03:27.725
Choose one of the children
67
00:03:27.905 --> 00:03:29.405
to pull a character from the bag
68
00:03:29.905 --> 00:03:32.365
and at the start you take control of the props,
69
00:03:32.575 --> 00:03:35.205
especially in larger groups as its key.
70
00:03:35.425 --> 00:03:38.485
You bring the stories to life, make the character talk,
71
00:03:39.155 --> 00:03:43.285
move dance, modeling this before the children have a go.
72
00:03:43.285 --> 00:03:45.805
Encourage the children to tell you about the character.
73
00:03:46.485 --> 00:03:49.605
Remember though careful use of questioning. Hmm.
74
00:03:49.685 --> 00:03:52.405
I wonder who this is. I'd like to know their name.
75
00:03:52.785 --> 00:03:55.245
You might want to use story language here.
76
00:03:55.715 --> 00:03:56.805
Keep stories simple.
77
00:03:57.195 --> 00:03:58.485
Just chat about one
78
00:03:58.625 --> 00:04:00.965
or two things that the character likes to do.
79
00:04:01.355 --> 00:04:02.965
Next, introduce the setting.
80
00:04:03.255 --> 00:04:05.445
Shall we look in the setting bag to see
81
00:04:05.445 --> 00:04:07.965
where our character is going today? Adam
82
00:04:07.995 --> 00:04:09.325
Said it's a very sparkly place.
83
00:04:09.325 --> 00:04:10.685
Where could it be? Uh,
84
00:04:11.305 --> 00:04:13.845
It could be in the garden.
85
00:04:14.395 --> 00:04:18.925
This one is on GL. Shop
86
00:04:20.825 --> 00:04:22.925
The glitter shop And model your thinking.
87
00:04:23.545 --> 00:04:25.285
Ooh, the material is green.
88
00:04:25.465 --> 00:04:27.285
I'm trying to think of a place that's green.
89
00:04:27.785 --> 00:04:30.325
And you might need to give them support if they find it
90
00:04:30.325 --> 00:04:33.205
tricky, then talk about what the character will do here.
91
00:04:33.555 --> 00:04:36.925
Soar and a teddy bear went to the kit shop
92
00:04:37.105 --> 00:04:38.725
and what do you think she did at the kit shop?
93
00:04:39.145 --> 00:04:41.565
The setting fabric is spread out in the center
94
00:04:41.585 --> 00:04:44.365
of the group and you can use the fabric like a parachute
95
00:04:44.665 --> 00:04:47.405
to bounce the character or make waves for the sea.
96
00:04:47.585 --> 00:04:50.005
And the characters having a great time
97
00:04:50.605 --> 00:04:55.205
enjoying themselves when, oh no a problem.
98
00:04:56.565 --> 00:05:00.005
Children love this phrase, so make a big deal outta this
99
00:05:00.505 --> 00:05:03.165
Dun dun dun. A problem.
100
00:05:03.515 --> 00:05:05.405
Encourage the children to tell you why
101
00:05:05.405 --> 00:05:06.485
the prop is a problem.
102
00:05:07.125 --> 00:05:09.965
Hmm. I'm trying to think why this is a problem
103
00:05:10.425 --> 00:05:12.925
and have lots of fun acting it out together.
104
00:05:13.225 --> 00:05:15.685
Ask the children if they have any suggestions of
105
00:05:15.705 --> 00:05:16.805
how to solve the problem.
106
00:05:17.225 --> 00:05:20.605
How can we help and always have a go at solving the problem
107
00:05:20.885 --> 00:05:22.885
together before using the solution bag.
108
00:05:23.225 --> 00:05:24.965
And when you come across obstacles
109
00:05:25.265 --> 00:05:29.245
and nothing seems to work, let's look in the solution bag
110
00:05:29.265 --> 00:05:31.125
to see if there's anything to help.
111
00:05:31.725 --> 00:05:33.485
Hmm, I wonder how this will help.
112
00:05:33.825 --> 00:05:35.645
How will it help to solve the problem?
113
00:05:36.305 --> 00:05:37.925
And when you come to the end of the story
114
00:05:38.585 --> 00:05:40.325
and the problem is solved, finish
115
00:05:40.325 --> 00:05:43.365
with they lived happily ever after.
116
00:05:43.985 --> 00:05:45.845
You are already to tell a tales,
117
00:05:45.845 --> 00:05:47.365
talk it story with your children.
118
00:05:48.105 --> 00:05:49.805
Now let us think about the kind
119
00:05:49.805 --> 00:05:51.885
of things we can put inside the bags.
120
00:05:52.195 --> 00:05:54.285
Some teachers only add one item
121
00:05:54.425 --> 00:05:56.685
to each bag when they first tell stories
122
00:05:57.225 --> 00:05:59.485
so they know exactly what is coming out.
123
00:05:59.655 --> 00:06:01.125
Other teachers add three
124
00:06:01.225 --> 00:06:02.925
or four items to each bag
125
00:06:03.265 --> 00:06:05.165
so the children can put their hands in
126
00:06:05.225 --> 00:06:08.445
and feel different textures before pulling a prop out.
127
00:06:08.785 --> 00:06:11.285
If you add three or four items to the bags,
128
00:06:11.585 --> 00:06:13.725
you can tell lots of stories without having
129
00:06:13.725 --> 00:06:15.685
to change the resources inside.
130
00:06:16.065 --> 00:06:18.845
To begin, we recommend you use obvious props,
131
00:06:19.225 --> 00:06:21.205
things you can easily tell a story
132
00:06:21.205 --> 00:06:23.525
with without stretching your imagination.
133
00:06:23.905 --> 00:06:27.165
As the children become used to the structure, add items
134
00:06:27.275 --> 00:06:28.805
that will extend their thinking.
135
00:06:29.305 --> 00:06:32.085
So why is a baby a problem or a fairy?
136
00:06:32.585 --> 00:06:35.045
The bag that children find most difficult
137
00:06:35.225 --> 00:06:36.245
is the setting bag.
138
00:06:37.265 --> 00:06:39.445
At first, we recommend you use fabric,
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which it can be touched, moved,
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used like a parachute stretched to cover the floor,
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to give you room to act out your story.
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Use simple colors to start that depict obvious settings.
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So blue for the Seaside River or an ice palace.
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Green for the forest or mountain.
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Keep tricky fabrics such as red or purple
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and complicated patterns
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for when children are familiar with the story structure.
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You can also use large sheets of colored and pattern paper
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and wallpaper samples at the start.
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Children's stories are repetitive
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and the same storylines will emerge time and time again.
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It's important to continue
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to let the children lead the stories.
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In one school, the problem was always biting monsters.
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Cats, monkeys always biting. You are the facilitator.
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So challenge the thinking with the objects that you provide.
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Add something that doesn't bite a magic wand or a feather.
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Once children are familiar with the structure,
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then add open-ended imagination provoking items
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and absolutely anything can be used
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and we really mean anything.
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Hello, this is Howie Says hello, it's Howie Shakes hands.
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Hello. How
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Put things in the kit that link to their interests.
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Favorite characters like Spider-Man, Elsa
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or Lightning McQueen, their favorite toys
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and even a picture of themselves
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or their teacher, whatever, will hold their interest
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and raise the levels of engagement
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and make links with the cultures
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of your children's families.
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So different cooking items and fabrics
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and things that the children will see at home.
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If they are interested in Minecraft
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or Angry Birds like Jacob for example,
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he'll bring it into his stories,
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but then he'll extend it to something that he hasn't seen
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or hasn't experienced.
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And he's realizing that those things
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that are really familiar and favored
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to him can actually be extended.
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So we've talked about how to use Tales Toolkit
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to tell a simple story.
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In part two, we'll discuss how Tales toolkit develop skills.
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Before we go any further, I want to introduce you
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to the Tales Toolkit principles that will help you
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to provide quality interactions using our resources.
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These will be used right across our training
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and you'll become really familiar with them.
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And the principles are Safe, space
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Child-led, and fun.
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The first principle is Safe space.
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And the two things to think about are value all answers
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and take away the pressure.
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So value all answers when using Tell's toolkit value.
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Whatever the child gives, let them explore their ideas.
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No idea or suggestion is wrong.
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What do you think Sarah?
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The teddy bear likes to do Running. Running.
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Oh, should we get our legs ready?
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Sit on your bottoms, get your legs ready. Oh, you ready?
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I love to run.
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This is particularly important
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for the children we spoke about in session one,
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who hear mainly discouragement at home.
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Initially they lack confidence,
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but as they see all answers are valued,
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their confidence will grow and involvement will increase
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and take away the pressure.
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Let your children engage
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with Tell's toolkit at their own pace
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and observe for as long as they need to.
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Often children join in with actions and sounds
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and build up to offering an idea.
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This is okay. It's really important.
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Tell's Toolkit is a safe space where the pressure of having
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to interact is removed.
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And as children grow in confidence,
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you'll be amazed at the ideas that emerge.
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The next principle is child led.
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The key elements here are step back and add thinking.
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So step back. The stories are created by the children.
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Your role is facilitator,
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But Ibrahim, what have you made?
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A crane. A crane. A crane.
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Don't expect your children
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to be imaginative storytellers overnight.
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It's really important you give them time
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to develop their stories.
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In the same way children reread stories over
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and over again, then they may revisit themes in their
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tells toolkit stories.
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There's gonna be small steps
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that happen over time and add thinking.
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Your role is to run with the children's ideas.
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Encourage them to deepen their thinking
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and provoke curiosity through the resources you add
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and the language you use.
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Leon have Lady Bird's got big or small voices?
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Big, big, Big. Do you think Gaston's got a big voice?
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Yeah. Okay. This
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Ones voice. Well,
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the lady bird in the story we've read has got a
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really little voice, but this one's got big wings.
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So do you think she might have a big voice too? Yeah.
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Are you ready? Could you help her to join in
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to say shoe to the cow?
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And this links with the three a's
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we discussed last session.
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Allow, adapt, add, allow the children
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to take the lead in their stories, adapt the resources
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to fit their interests.
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Topics you're covering and challenge ideas
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and add language to extend
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and get the children thinking, Hmm, I wonder
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how ooh, what if?
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And the last principle and my favorite is fun.
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The key elements here are allow silly
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ideas and get involved.
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So allow or even encourage silly ideas.
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If the char decides the character's name is poo
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head, then go with it.
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You know your children and are the best judge
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of when they need pulling back in
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and how much you can be silly with them. No right
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Or wrong way of step of telling a story.
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It's the more fun you make it,
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the more spontaneous you make it.
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The more silly, even the nonsensical side
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of the storytelling.
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That's what makes it unique.
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And get involved in their ideas. Be active.
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Use silly voices model and join in with actions.
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In one story, the solution was being flushed down the toilet
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and we had lots of fun making whoing noises
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and spinning around together.
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Pretending to be flushed away.
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Tell's toolkit, developed quality interactions
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with the children leading to improvements in language,
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creativity, and social skills.
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We are going to explore now how the three principles
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of a safe space letting the child lead
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and fun fit with this.
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So using tell's toolkit to develop language,
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let's start with safe space.
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Take away the pressure to join in.
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Children are at different stages
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and they don't have to use words to communicate.
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They can listen, watch and join in with actions and gesture
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and build up to using sounds and words.
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Make sure you provide lots of opportunities for action, song
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and sound so
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that all children at different levels can join in.
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Let the Child Lead using tell's toolkit,
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children can tell stories with very low levels of language.
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I saw, I saw, wow.
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Oh a dinosaur feels like a dinosaur. Yeah, it does
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Enter into their stories.
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And you can add vocab slowly over time.
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Strengthening and firing up those brain pathways.
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Wet green grass. Oscar. Sloppy.
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Sloppy. I like that one. That story sounds amazing.
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So Gased on the lady Bird. Ooh.
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Looking for a fence in the wet,
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sloppy green grass.
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Using tell's toolkit with a little scaffolding, children
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with very low language
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and understanding can tell a basic story
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In the snow.
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The snow. Okay. Problem. Problem.
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Wow. It's a dragon. A dragon. Oh no.
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When you follow the Chads lead
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and interests didn you really up the levels of engagement
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and hit all three points at the roots
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of the communication tree.
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Using tell's toolkit and fun.
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Have fun with language and sounds.
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Use silly noises and sound effects
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and use your voice to add to the story.
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So a grumpy voice or an accent like a pirate. Hey,
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Hello everybody.
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My name is Pepper Big.
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Using tell's toolkit,
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you'll see an improvement in the
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children's language development.
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This was the first story from a nursery boy is the Dragon.
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And after just a few weeks of using Tell's toolkit,
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this was the story that he told
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once upon a time their crocodile in a sparkly house.
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The problem was bear the bear sad crocodile.
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The bear share glasses
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and share friends tells toolkit also develops creativity.
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So let's start with safe space.
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When there are no wrong answers
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and children are free to explore their own story ideas,
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they will increasingly come up with imaginative, unusual,
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and seemingly random ideas which they know
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will be taken seriously.
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It's the grass is beautiful. Colored grass isn't
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A farm it nonsense land.
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It could be nonsense land. Yeah. What do you think?
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Nonsense land. It could be on farm, a farm in nonsense land.
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Yeah. And this is the nonsense grass
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For a child who has little language,
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they may move the character around
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to show you what they want to happen.
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Pay careful attention to their body language and gesture
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and take on the ideas they suggest.
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A willingness to share
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and test ideas is the first step to being creative.
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Testing and adapting ideas which features in the
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characteristics of effective learning also helps
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to build resilience and child led.
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The Torrance test we mentioned in session one involves
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coming up with lots of different uses for an everyday item.
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So for example, what could this brick be?
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It could be a door stop
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or a paperweight Block a mouse hole, heat it up
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and use it as a bed warmer or a nutcracker.
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Using tell's toolkit,
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you'll support the children in creating different ways
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to use everyday items.
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So how is a whisk a character
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or crinkly Foil a problem Through this initial support,
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you set the children up
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to be far more imaginative when they create stories
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and using tells toolkit, they can tell stories with
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anything anywhere.
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Mr. Squash is getting
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potatoes falling down on his head.
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Oh, how can I help you? I Potato
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And fun.
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Your role as facilitator is to take those random
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creative ideas that the children give you
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and bring them to life through story.
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When a child suggests a stone is a puppy
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or relief a rocket, then you need to use all
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of your acting skills to bring this to life
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and help the child enter the world of story.
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You silly voices, make the props, move, dance,
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jump and get the children involved using movement.
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Use song to up the levels of engagement
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and provide opportunities for learning.
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Music's really great for storytelling just generally.
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And tails tool kicks. It's such an nice structure,
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such an easy soft structure to use.
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It fits really, really well. Use rhythm and to use voice
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and spoken words and make it characterful.
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If you are gonna do singing,
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if you're confident doing singing,
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using tunes you already know.
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So wheels on the bus, for instance, might be good
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or row, row, row your boats.
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What should we do with the sleepy animals?
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What should we do with the sleepy animals?
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What should we do with the sleepy animals?
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Early in the morning,
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Songs are often repetitive
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and this supports the children in your group
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with low levels of language.
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When it comes to songs, be creative.
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If you don't feel comfortable singing it, then just say it.
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And you can make this more interesting
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by using body percussion to tap
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or clap along, finding rhythm in your words.
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And repeat lines so children can join in. There's
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Always a bump bump, there's always a bump bump.
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Using these three principles,
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the children's stories will become increasingly creative.
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Tells toolkit to develop social skills.
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Let's start with safe space stories.
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Bring emotions to life
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and help children to understand their own
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feelings and those of others.
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The first stage of developing empathy in young children is
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to help them recognize emotions.
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Tell's Toolkit is a safe context in which to allow
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and explore feelings.
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And when using tell's toolkit, take every opportunity
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to draw attention to the feelings in the stories.
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Talk about the character's feelings.
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The fox seemed very angry. Use facial expressions.
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Say the feeling word and act out the feeling with props.
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All of these combined will help children
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to develop a feeling vocabulary.
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And over time you'll start to see more emotions
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explored in the children's stories and child led.
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When children have told a story from the character's
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perspective, try swapping the character
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and the problem round the child still takes a lead in the
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storytelling, but this encourages them
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to tell the story from another angle
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and it can lead to very interesting discussions.
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So what would happen if the big bad wolf is the character
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and Red Riding Hood is the problem?
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Was the wolf really bad or was he just hungry?
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It certainly stimulates thinking
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and fun when you are acting silly and having fun
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and really showing your sense of humor.
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Often the children are more relaxed, engaged,
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and you'll see them at their most confident.
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Teachers have commented on the difference made
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to children's confidence through using Tell's toolkit.
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And this is often because they really wanna join in
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and have their ideas taken on.
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In, um, my group, I've got quite few children
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who are very shy, particularly girls.
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Um, and this gave them the confidence to speak more, um,
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but also to express.
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I found after a little while with Charles Toolkit,
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they were expressing their ideas and their feelings
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and their thoughts, uh, a lot more as well.
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Not just their stories and their imagination.
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Allowing every scenario
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and all feelings means children can explore serious issues
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and real life problems in safe and fun ways.
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Using Tell's Toolkit, children start
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to look at a story from another's perspective
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and you'll see less violence
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and more pro-social elements in your children's stories.
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Before you start using Tell's toolkit, get together
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as a group and think about
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how you are gonna deal with violence.
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Different schools have different views on this,
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so it's best you make the decision
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and it's very easy to appear disapproving.
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But think carefully.
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We find it quite a loaded thing to deal with
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because we have a lot of associations around violence.
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We know it makes people feel sad. We know it hurts people.
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We know that the damage it can inflict
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preschoolers kind of don't.
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Um, and so it's, it's a useful part
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of their everyday repertoire.
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Now our job, I think is to, um, show them
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that our alternatives and that's, that's great.
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So we, we accept what they're doing
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and say, alright, so clearly you know, you,
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you weren't happy with that situation.
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Or you know, your friend didn't want you to do that.
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That's why they fished you away. What else could we do?
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How else could we tell them
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that we're not happy with what's happening?
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So we can use it, I think and accept it
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and don't necessarily, we don't need to run in and judge,
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but we can accept it
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and then use it as a basis
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to explore different alternatives.
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Children are like sponges
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and you'll be surprised at
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how much they pick up from the
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things that happen around them.
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There's lots they'll hear from background
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TV and discussions.
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Story and role play are one of the ways
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that children make sense of the world they live in.
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When your children are confident using Tell's Toolkit
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and know their ideas are valued, you may want
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to discuss the impact of their suggestions.
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One class told a story in which they solved the problem
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of a biting bear by killing it.
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Another child said, but his mom will be really sad.
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And this led to a discussion
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where we talked about alternative solutions
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we might try in the future.
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This wouldn't have been anywhere near
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as powerful if first the children hadn't
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experienced killing the bear.
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Think about what you will do if the solution each
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time is kill him.
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So you're all set up ready to tell, tell, talk it stories.
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Remember those three key principles.
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Create a safe space where suggestions are valued.
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Let the child lead and have lots of fun.
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We recommend over the next month.
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You use Tell's Toolkit Big bags at least once a week
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with all the children
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so they become familiar with the structure.
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This should fit easily into your story
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time or group sessions.
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Using Intel's toolkit,
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you'll see improvements in the children's language,
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creativity, and social skills.
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The storytelling you provide now is setting your children up
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to be curious, creative adults
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with good communication skills and the best bit
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because it's led by the children,
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there's virtually no planning.
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You just pick up the bags and go,
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and who knows where your stories will lead.
Session 2: Big Kits
Now you've got the background in the importance of quality interactions we learnt about in Session 1, it's time to really get stuck into storytelling! Grab the Big Bags and start telling stories with the children as a group. In this session, we'll talk through the symbols, how to model stories and bring in ideas for the children to lead from.
WEBVTT - Thisfile was automatically generated by VIMEO .Please report any problems to info@talestoolkit.com
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Hello, welcome back to session two.
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Today you are going to start using our resources.
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So get ready for creative, fun storytelling
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and just wait to be astounded
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by the difference you'll see in your children.
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Last session we talked about how important it is
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to develop quality interactions with children.
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In early years Tale's Toolkit has quality interactions at
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the core of everything we develop.
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So throughout today's training, keep in mind those top tips.
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Let the child lead tune in.
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Careful use of language, careful use of questioning.
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By the end of today's training, I want you to understand how
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to tell a simple story
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and how tell Toolkit developed skills.
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Part one, how to tell a simple story.
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Today we're going to be showing you the first of the Tales,
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toolkit, resources, and there's lots more to come,
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but using our Tales toolkit, big kit is the first step
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to set children up as creative storytellers.
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The big kit comes with four large bags with Velcro seals,
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so they're safe for even the youngest children to use.
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And these come with an outer bag so
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that you can hang the whole lot up in the cupboard
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so your special bits don't go walkabout.
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The four Velcro bags are labeled with the symbols.
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Character setting problem Solution.
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These symbols are key.
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They're on all of our resources and are really clear.
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So very young children, those with little language
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and not yet reading are able to recognize them.
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Children are encouraged to pull different items from the
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bags and together you create stories
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and bring them to life as in action.
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Voices and sounds. Tales talk.
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Its symbols shown while saying the words character
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setting problem.
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Solution are quickly learned
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by children working at different levels.
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This repetition of words, symbols,
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and story strengthen those neural pathways in the brain
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and they become really easy to remember pegs
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for the children to hang stories on. So what
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Tales Toolkit offers is a framework
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for supporting children's first steps in making up stories,
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imaginative play, putting ideas together and into sequences.
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And that sort of framework can be hugely
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helpful to children.
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This is a powerful tool giving the children freedom
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to create stories with familiar items.
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Introduce the bags to the children.
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So today we are not gonna tell a story using a book.
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What we gonna use
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Storytelling.
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We are gonna do storytelling with the bags,
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with our tells toolkit.
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Bags, don't worry too much about the children.
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Remembering the names of the bags.
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The symbols and the story structure.
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This will develop over time.
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As the children become familiar with how the bags are used,
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encourage the children to say the names of the bags with you
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and they'll quickly pick this up.
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Should we do it together?
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Character setting,
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problem solution.
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Start with the character bag
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Character. Is
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this our character bag? Yeah.
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Choose one of the children
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to pull a character from the bag
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and at the start you take control of the props,
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especially in larger groups as its key.
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You bring the stories to life, make the character talk,
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move dance, modeling this before the children have a go.
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Encourage the children to tell you about the character.
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Remember though careful use of questioning.
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Hmm, I wonder who this is. I'd like to know their name.
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You might want to use story language here.
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Keep stories simple.
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Just chat about one
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or two things that the character likes to do.
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Next, introduce the setting.
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Shall we look in the setting bag to see
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where our character is going today? Adam
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Said it's a very sparkly place.
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Where could it be? Uh,
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It could be in the garden.
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This one is, it's a green
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GL shop. gl
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The Glitter shop and model your thinking.
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Ooh, the material is green.
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I'm trying to think of a place that's green
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and you might need to give them support if they find it
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tricky, then talk about what the character will do here.
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Sarah and a teddy bear went to the kit shop
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and what do you think she did at the kit shop?
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The setting fabric is spread out in the center
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of the group and you can use the fabric like a parachute
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to bounce the character or make waves for the sea.
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And the characters having a great time
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enjoying themselves when, oh no a problem.
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Children love this phrase,
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so make a big deal outta this dun dun dun.
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A problem. Encourage the children
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to tell you why the prop is a problem.
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Hmm. I'm to think why this is a problem
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and have lots of fun acting it out together.
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Ask the children if they have any suggestions of
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how to solve the problem.
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How can we help and always have a go at solving the problem
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together before using the solution bag.
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And when you come across obstacles
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and nothing seems to work, let's look in the solution bag
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to see if there's anything to help.
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Hmm, I wonder how this will help.
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How will it help to solve the problem?
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And when you come to the end of the story
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and the problem is solved, finish
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with They lived happily ever after.
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Now it's your turn
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to have a go at telling a tells toolkit story.
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We've created a sheet with a can of comments
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and questions that you can ask
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and your facilitator has some kits with props inside.
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You have seven minutes.
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Is there anyone brave enough to share their story?
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You are all ready to tell a tales.
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Talk it story with your children.
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Now let us think about the kind
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of things we can put inside the bags.
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Some teachers only add one item
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to each bag when they first tell stories
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so they know exactly what is coming out.
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Other teachers add three
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or four items to each bag
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so the children can put their hands in
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and feel different textures before pulling a prop out.
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If you add three or four items to the bags,
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you can tell lots of stories without having
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to change the resources inside.
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To begin, we recommend you use obvious props,
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things you can easily tell a story
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with without stretching your imagination.
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As the children become used to the structure, add items
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that will extend their thinking.
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So why is a baby a problem or a fairy?
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The bag that children find most difficult
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is the setting bag.
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At first, we recommend you use fabric which can be touched,
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moved, used like a parachute stretch to cover the floor,
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to give you room to act out your story.
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Use simple colors to start that depict obvious settings.
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So blue for the Seaside River or an ice palace.
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Green for the forest or mountain.
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Keep tricky fabrics such as red or purple
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and complicated patterns
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for when children are familiar with the story structure.
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You can also use large sheets of colored and patterned paper
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and wallpaper samples at the start.
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Children's stories are repetitive
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and the same storylines will emerge time and time again.
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It's important to continue
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to let the children lead the stories.
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In one school, the problem was always biting monsters.
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Cats, monkeys always biting. You are the facilitator.
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So challenge the thinking with the objects that you provide.
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Add something that doesn't bite a magic wand or a feather.
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Once children are familiar with the structure,
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then add open-ended imagination provoking items
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and absolutely anything can be used
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and we really mean anything.
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Hello, this Howie says hello, it's Howie Shakes hands.
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Hello. How
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Put things in the kit that link to their interests?
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Favorite characters like Spider-Man, Elsa
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or Lightning McQueen, their favorite toys
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and even a picture of themselves
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or their teacher, whatever, will hold their interest
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and raise the levels of engagement
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and make links with the cultures
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of your children's families.
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So different cooking items and fabrics
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and things that the children will see at home.
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If they are interested in Minecraft
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or Angry Birds like Jacob for example,
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he'll bring it into his stories,
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but then he'll extend it to something that he hasn't seen
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or hasn't experienced.
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And he's realizing that that those things
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that are really familiar and favored
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to him can actually be extended
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In your groups. I
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want you to think about the different resources
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that you can include in your tails.
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Toolkit bags. What are your children interested in?
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What will engage them?
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What kind of objects do they see at home?
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And think about the cultures for the families you work with.
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And note down the kind of things that you are gonna put.
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Intel's toolkit bags.
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And we have a sheet for you to make those notes on.
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So we've talked about how to use Tales Toolkit
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to tell a simple story.
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In part two we'll discuss how Tales toolkit develop skills.
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Before we go any further, I want to introduce you
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to the Tales Toolkit principles that will help you
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to provide quality interactions using our resources.
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These will be used right across our training
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and you'll become really familiar with them.
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And the principles are safe, space
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led, and fun.
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The first principle is Safe space.
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And the two things to think about are value all answers
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and take away the pressure.
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So value all answers when using Tell's toolkit value.
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Whatever the child gives, let them explore their ideas.
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No idea or suggestion is wrong. What
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Do you think Sarah? The
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teddy bear likes to do Running. Running.
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Oh, should we get our legs ready?
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Sit on your bottoms, get your legs ready. Oh, you ready?
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I love to run.
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This is particularly important
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for the children we spoke about in session one,
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who hear mainly discouragement at home.
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Initially they lack confidence,
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but as they see all answers are valued,
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their confidence will grow and involvement will increase
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and take away the pressure.
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Let your children engage
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with Tell's toolkit at their own pace
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and observe for as long as they need to.
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Often children join in with actions and sounds
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and build up to offering an idea.
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This is okay. It's really important.
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Tell's Toolkit is a safe space where the pressure of having
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to interact is removed.
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And as children grow in confidence,
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you'll be amazed at the ideas that emerge.
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The next principle is Child-led.
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The key elements here are step back and add thinking.
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So step back. The stories are created by the children.
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Your role is facilitator
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Ibrahim, what have you made?
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A crane. A crane. A crane.
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Don't expect your children
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to be imaginative storytellers overnight.
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It's really important you give them time
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to develop their stories.
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In the same way children reread stories over
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and over again, then they may revisit themes in their
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tells toolkit stories.
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There's gonna be small steps
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that happen over time and ad thinking.
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Your role is to run with the children's ideas.
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Encourage them to deepen their thinking
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and provoke curiosity through the resources you add
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and the language you use.
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Leon have Lady Bird's got big or small voices?
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Big, big, big. Do you think Gaston's got a big voice? Yeah.
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Okay, voice.
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Well the Lady Bird in the story we've read has got a really
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little voice, but this one's got big wings.
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So do you think she might have a big voice too? Yes.
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Are you ready? Could you help her to join in
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to say shoe to the cow?
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And this links with the three
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a's we discussed last session.
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Allow, adapt, add, allow the children
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to take the lead in their stories, adapt the resources
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to fit their interests.
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Topics you're covering and challenge ideas
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and add language to extend
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and get the children thinking, Hmm, I wonder
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how ooh, what if?
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And the last principle and my favorite is fun.
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The key elements here are allow silly
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ideas and get involved.
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So allow or even encourage silly ideas.
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If the char decides the character's name is poo
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head, then go with it.
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You know your children and are the best judge
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of when they need pulling back in
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and how much you can be silly with them. No
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Right or wrong way of step of telling a story.
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It's the more fun you make it,
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the more spontaneous you make it.
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The more silly, even
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the nonsensical side of the storytelling.
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That's what makes it unique.
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And get involved in their ideas. Be active.
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Use silly voices model and join in with actions.
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In one story, the solution was being flushed down the toilet
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and we had lots of fun making whooshing noises
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and spinning around together.
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Pretending to be flushed away.
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Tell's toolkit, developed quality interactions
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with the children leading to improvements in language,
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creativity, and social skills.
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We are going to explore now how the three principles
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of a safe space letting the child lead
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and fun fit with this.
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So using tell's toolkit to develop language,
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let's start with safe space.
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Take away the pressure to join in.
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Children are at different stages
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and they don't have to use words to communicate.
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They can listen, watch and join in with actions and gesture
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and build up to using sounds and words.
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Make sure you provide lots of opportunities for action, song
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and sound so
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that all children at different levels can join in.
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Let the Child Lead using tell's toolkit,
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children can tell stories with very low levels of language.
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I saw, I saw, wow. Oh a dinosaur feels like
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A dinosaur.
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Yeah, it does
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Enter into their stories.
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And you can add vocab slowly over time.
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Strengthening and firing up those brain pathways.
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Wet green grass. Oscar. Sloppy.
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Sloppy. I like that one. That story sounds amazing.
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So gassed on the lady bird.
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Ooh, looking for a fence in the wet,
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sloppy green grass.
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Using tell's toolkit with a little scaffolding, children
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with very low language
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and understanding can tell a basic story
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In the snow.
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The snow. Okay. Problem. Problem.
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Wow. It's a dragon. A dragon. Oh no.
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When you follow the chars lead
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and interests the you really up the levels of engagement
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and hits all three points at the roots
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of the communication tree.
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Using tell's toolkit and fun.
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Have fun with language and sounds.
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Use silly noises and sound effects
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and use your voice to add to the story.
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So a grumpy voice or an accent or a pirate.
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Hello. Hello everybody. My name is
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Pepper Pig.
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Now it's your turn.
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Can you turn to the person next to you
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and tell them what you had for breakfast in the voice
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of a monster,
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use only voice sounds
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and actions to model to the person next to you
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what you might do at the beach or the park.
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Using tell's toolkit, you'll see an improvement in the
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children's language development.
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This was the first story from a nursery boy is the Dragon.
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And after just a few weeks of using tell's toolkit,
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this was the story that he told once upon a time,
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their crocodile in a sparkly house.
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The problem was bear the bear sad crocodile
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the bear share glasses
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and share friends tell's toolkit also develops creativity.
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So let's start with safe space.
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When there are no wrong answers
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and children are free to explore their own story ideas,
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they will increasingly come up with imaginative, unusual,
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and seemingly random ideas which they know
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will be taken seriously.
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It's the grass. It's beautiful colored grass isn't it?
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Isn't a farm it nonsense land?
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It could be nonsense land. Yeah. What do you think?
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Nonsense land. It could be on farm, a farm in nonsense land.
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And this is the nonsense graphs
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For a child who has little language
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they may move the character around
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to show you what they want to happen.
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Pay careful attention to their body language and gesture
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and take on the ideas they suggest.
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A willingness to share
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and test ideas is the first step to being creative.
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Testing and adapting ideas which features in the
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characteristics of effective learning
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also helps to build resilience.
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And child-led the Torrance test.
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We mentioned in session one involves coming up with lots
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of different uses for an everyday item.
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So for example, what could this brick be?
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It could be a door stop
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or a paperweight block, a mouse hole, heat it up
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and use it as a bed warmer or a nutcracker.
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Using Intel's toolkit,
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you'll support the children in creating different ways
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to use everyday items.
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So how was a whisk a character
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or crinkly foil a problem Through this initial support,
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you set the children up
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to be far more imaginative When they create stories
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and use Intel's toolkit, they can tell stories
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with anything anywhere.
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My Mr. Squash is getting
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potatoes falling down on his head.
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Oh, how can I help you? A potato
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And fun.
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Your role as facilitator is to take those random
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creative ideas that the children give you
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and bring them to life through story.
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When a child suggests a stone is a puppy
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00:35:11.235 --> 00:35:14.695
or relief a rocket, then you need to use all
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of your acting skills to bring this to life
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and help the child enter the world of story.
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Use silly voices, make the props, move dance, jump
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00:35:26.515 --> 00:35:28.935
and get the children involved using movement.
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00:35:29.715 --> 00:35:32.135
Use song to up the levels of engagement
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and provide opportunities for learning.
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00:35:35.285 --> 00:35:36.775
Music's really great for storytelling
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Just generally. And tails,
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00:35:37.775 --> 00:35:38.600
toolkits.
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It's such a nice structure,
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00:35:39.995 --> 00:35:41.525
such an easy soft structure to use.
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It fits really, really well. Use rhythm and to use voice
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and spoken words and make it characterful.
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If you are gonna do singing,
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if you're confident doing singing,
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using tunes you already know.
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So wheels on the bus, for instance, might be good
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00:35:54.125 --> 00:35:56.245
or row, row, row your boats. What shall
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00:35:56.245 --> 00:35:58.005
We do with the sleepy animals?
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00:35:58.115 --> 00:36:00.285
What shall we do with the sleepy animals?
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00:36:00.395 --> 00:36:02.605
What shall we do with the sleepy animals?
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00:36:02.735 --> 00:36:04.205
Early in the morning,
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Songs are often repetitive
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00:36:07.265 --> 00:36:09.285
and this supports the children in your group
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00:36:09.285 --> 00:36:10.525
with low levels of language.
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00:36:12.275 --> 00:36:14.525
When it comes to songs, be creative.
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00:36:15.345 --> 00:36:18.565
If you don't feel comfortable singing it, then just say it.
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00:36:19.025 --> 00:36:21.125
And you can make this more interesting
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00:36:21.265 --> 00:36:23.325
by using body percussion to tap
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00:36:23.505 --> 00:36:26.085
or clap along, finding rhythm in your words.
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00:36:26.585 --> 00:36:29.485
And repeat lines so children can join in. There's
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00:36:29.485 --> 00:36:32.845
Always a bump bump where's always a bump
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00:36:33.075 --> 00:36:34.075
Bump? Now it's
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00:36:34.075 --> 00:36:36.845
your turn. So take a familiar tune
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00:36:37.145 --> 00:36:40.805
and make up your own song about a pig who likes to ink.
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00:36:41.345 --> 00:36:44.285
And make sure you add body percussion and voice sounds
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00:38:44.545 --> 00:38:48.495
Happy and you know it gave, if you're happy
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00:38:48.715 --> 00:38:52.015
and you know it gave or night, if you're happy
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00:38:52.275 --> 00:38:55.575
and you know it, you wanna show it you're happy
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00:38:55.755 --> 00:38:57.015
and you know it gave or
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00:38:58.785 --> 00:39:00.335
Using these three principles,
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00:39:00.675 --> 00:39:03.735
the children's stories will become increasingly creative.
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00:39:05.025 --> 00:39:07.295
Tells toolkit to develop social skills.
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00:39:07.985 --> 00:39:11.655
Let's start with safe space stories.
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00:39:11.825 --> 00:39:13.135
Bring emotions to life
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00:39:13.275 --> 00:39:15.655
and help children to understand their own
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00:39:15.655 --> 00:39:17.615
feelings and those of others.
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00:39:18.675 --> 00:39:22.575
The first stage of developing empathy in young children is
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00:39:22.655 --> 00:39:24.495
to help them recognize emotions.
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00:39:26.155 --> 00:39:29.535
Tell's Toolkit is a safe context in which to allow
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00:39:29.635 --> 00:39:30.975
and explore feelings.
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00:39:31.795 --> 00:39:35.375
And when using tell's toolkit, take every opportunity
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00:39:35.795 --> 00:39:38.095
to draw attention to the feelings in the stories.
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00:39:39.325 --> 00:39:41.175
Talk about the character's feelings.
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00:39:41.635 --> 00:39:45.855
The fox seemed very angry. Use facial expressions.
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00:39:46.555 --> 00:39:49.695
Say the feeling word and act out the feeling with props.
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00:39:49.875 --> 00:39:51.975
All of these combined will help children
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00:39:52.075 --> 00:39:53.935
to develop a feeling vocabulary.
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00:39:54.355 --> 00:39:57.015
And over time you'll start to see more emotions
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00:39:57.695 --> 00:40:01.175
explored in the children's stories and child led.
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00:40:01.525 --> 00:40:04.135
When children have told a story from the character's
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00:40:04.135 --> 00:40:07.015
perspective, try swapping the character
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00:40:07.075 --> 00:40:11.415
and the problem round the child still takes a lead in the
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00:40:11.415 --> 00:40:13.655
storytelling, but this encourages them
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00:40:13.795 --> 00:40:15.575
to tell the story from another angle
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00:40:16.235 --> 00:40:18.855
and it can lead to very interesting discussions.
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00:40:19.755 --> 00:40:22.775
So what would happen if the big bad wolf is the character
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00:40:23.155 --> 00:40:24.815
and Red Riding Hood is the problem?
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00:40:25.235 --> 00:40:28.295
Was the wolf really bad or was he just hungry?
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00:40:29.155 --> 00:40:31.015
It certainly stimulates thinking
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00:40:31.435 --> 00:40:35.375
and fun when you are acting silly and having fun
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00:40:35.675 --> 00:40:37.655
and really showing your sense of humor.
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00:40:38.265 --> 00:40:41.175
Often the children are more relaxed, engaged,
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00:40:41.715 --> 00:40:43.855
and you'll see them at their most confident.
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00:40:45.495 --> 00:40:47.415
Teachers have commented on the difference made
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00:40:47.415 --> 00:40:50.175
to children's confidence through using Tell's toolkit.
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00:40:50.715 --> 00:40:53.655
And this is often because they really want to join in
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00:40:53.715 --> 00:40:55.535
and have their ideas taken on.
483
00:40:56.155 --> 00:40:58.495
In, um, my group, I've got quite few children
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00:40:58.555 --> 00:41:00.295
who are very shy, particularly girls.
485
00:41:00.955 --> 00:41:05.375
Um, and this gave them the confidence to speak more, um,
486
00:41:05.635 --> 00:41:07.895
but also to express.
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00:41:08.095 --> 00:41:09.735
I found after a little while with Charles Toolkit,
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00:41:09.735 --> 00:41:12.055
they were expressing their ideas and their feelings
489
00:41:12.055 --> 00:41:14.255
and their thoughts, uh, a lot more as well.
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00:41:14.355 --> 00:41:16.215
Not just their stories and their imagination.
491
00:41:17.215 --> 00:41:18.295
Allowing every scenario
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00:41:18.635 --> 00:41:22.455
and all feelings means children can explore serious issues
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00:41:22.875 --> 00:41:26.455
and real life problems in safe and fun ways.
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00:41:27.065 --> 00:41:29.175
Using Tell's Toolkit, children start
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00:41:29.175 --> 00:41:31.695
to look at story from another's perspective
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00:41:32.635 --> 00:41:34.085
and you'll see less violence
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00:41:34.665 --> 00:41:37.565
and more pro-social elements in your children's stories.
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00:41:39.585 --> 00:41:42.445
Before you start using Tell's toolkit, get together
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00:41:42.505 --> 00:41:43.845
as a group and think about
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00:41:43.945 --> 00:41:45.405
how you are gonna deal with violence.
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00:41:46.195 --> 00:41:48.325
Different schools have different views on this,
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00:41:48.585 --> 00:41:50.085
so it's best you make the decision
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00:41:50.945 --> 00:41:53.685
and it's very easy to appear disapproving.
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00:41:53.945 --> 00:41:55.245
But think carefully.
505
00:41:56.185 --> 00:41:58.405
We find it quite a loaded thing to deal with
506
00:41:58.475 --> 00:42:01.965
because we have a lot of associations around violence.
507
00:42:02.105 --> 00:42:04.765
We know it makes people feel sad. We know it hurts people.
508
00:42:04.825 --> 00:42:06.605
We know that the damage it's gonna inflict
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00:42:07.415 --> 00:42:09.585
preschool is kind of don't.
510
00:42:10.365 --> 00:42:13.425
Um, and so it's, it's a useful part
511
00:42:13.425 --> 00:42:14.785
of their everyday repertoire.
512
00:42:14.925 --> 00:42:18.865
Now our job, I think is to, um, show them
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00:42:18.865 --> 00:42:21.425
that there are alternatives and that's, that's great.
514
00:42:21.685 --> 00:42:23.305
So we, we accept what they're doing
515
00:42:23.305 --> 00:42:25.305
and say, alright, so clearly you know, you,
516
00:42:25.325 --> 00:42:26.705
you weren't happy with that situation
517
00:42:26.705 --> 00:42:29.665
or you know, your friend didn't want you to do that.
518
00:42:29.885 --> 00:42:33.545
That's why they fished you away. What else could we do?
519
00:42:33.605 --> 00:42:34.745
How else could we tell them
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00:42:34.895 --> 00:42:36.625
that we're not happy with what's happening?
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00:42:37.205 --> 00:42:39.865
So we can use it, I think and accept it
522
00:42:39.865 --> 00:42:42.385
and don't necessarily, we don't need to run in and judge,
523
00:42:42.725 --> 00:42:43.785
but we can accept it
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00:42:43.805 --> 00:42:45.345
and then use it as a basis
525
00:42:45.445 --> 00:42:47.305
to explore different alternatives.
526
00:42:47.985 --> 00:42:49.185
Children are like sponges
527
00:42:49.485 --> 00:42:50.745
and you'll be surprised at
528
00:42:50.845 --> 00:42:52.385
how much they pick up from the
529
00:42:52.385 --> 00:42:53.505
things that happen around them.
530
00:42:54.215 --> 00:42:56.145
There's lots they'll hear from background
531
00:42:56.285 --> 00:42:57.705
TV and discussions.
532
00:42:58.715 --> 00:43:00.745
Story and role play are one of the ways
533
00:43:00.745 --> 00:43:03.225
that children make sense of the world they live in.
534
00:43:04.535 --> 00:43:07.305
When your children are confident using Tell's Toolkit
535
00:43:07.845 --> 00:43:10.825
and know their ideas are valued, you may want
536
00:43:10.825 --> 00:43:12.945
to discuss the impact of their suggestions.
537
00:43:13.565 --> 00:43:16.585
One class told a story in which they solved the problem
538
00:43:16.645 --> 00:43:18.545
of a biting bear by killing it.
539
00:43:19.215 --> 00:43:22.065
Another child said, but his mom will be really sad.
540
00:43:23.205 --> 00:43:24.745
And this led to a discussion
541
00:43:24.865 --> 00:43:26.985
where we talked about alternative solutions
542
00:43:27.045 --> 00:43:28.225
we might try in the future.
543
00:43:29.295 --> 00:43:30.825
This wouldn't have been anywhere near
544
00:43:30.845 --> 00:43:33.305
as powerful if first the children hadn't
545
00:43:33.305 --> 00:43:34.505
experienced killing the bear.
546
00:43:35.235 --> 00:43:37.785
Think about what you will do if the solution each
547
00:43:37.785 --> 00:43:38.825
time is kill him.
548
00:43:39.655 --> 00:43:43.195
It can be really confusing for a child if it's okay
549
00:43:43.415 --> 00:43:46.555
to kill the problem crocodile, but not the problem fairy.
550
00:43:47.175 --> 00:43:48.915
Or it's all right to put the spider in
551
00:43:48.915 --> 00:43:49.955
the bin and throw 'em away.
552
00:43:50.255 --> 00:43:52.155
But when you suggest the same for a baby,
553
00:43:52.345 --> 00:43:53.395
then that's a big problem.
554
00:43:54.655 --> 00:43:57.675
So in your groups, have a think about how you are gonna deal
555
00:43:57.675 --> 00:43:59.555
with violence when it comes up in stories.
556
00:44:00.325 --> 00:44:02.755
We've created a sheet for you to make some notes,
557
00:44:03.095 --> 00:44:04.955
but you don't have to write anything down.
558
00:48:15.745 --> 00:48:19.245
So you are all set up ready to tell Tales, toolkit stories.
559
00:48:20.045 --> 00:48:21.765
Remember those three key principles.
560
00:48:22.825 --> 00:48:25.725
Create a safe space where suggestions are valued.
561
00:48:26.745 --> 00:48:29.605
Let the child lead and have lots of fun.
562
00:48:31.105 --> 00:48:33.045
We recommend over the next month.
563
00:48:33.545 --> 00:48:37.405
You use Tell's Toolkit Big bags at least once a week
564
00:48:37.475 --> 00:48:39.685
with all the children so they become
565
00:48:40.005 --> 00:48:41.085
familiar with the structure.
566
00:48:41.835 --> 00:48:44.205
This should fit easily into your story
567
00:48:44.205 --> 00:48:45.525
time or group sessions.
568
00:48:46.895 --> 00:48:48.005
Using Intel's toolkit,
569
00:48:48.265 --> 00:48:50.845
you'll see improvements in the children's language,
570
00:48:51.615 --> 00:48:53.805
creativity, and social skills.
571
00:48:54.585 --> 00:48:57.525
The storytelling you provide now is setting your children up
572
00:48:57.525 --> 00:48:59.845
to be curious, creative adults
573
00:48:59.845 --> 00:49:03.725
with good communication skills and the best bit
574
00:49:04.075 --> 00:49:05.685
because it's led by the children,
575
00:49:05.955 --> 00:49:07.525
there's virtually no planning.
576
00:49:07.865 --> 00:49:09.805
You just pick up the bags and go
577
00:49:10.225 --> 00:49:13.045
and who knows where your stories will lead.